Just a few text issues I'm noticing. Make sure Armor and Attack has a capital A, and for Temple Guardian, it should say Taunt. Make sure to put a space between the colon and the first word after it for your Battlecry cards. In Tol'vir Garrison it should say three 2/2. Otherwise, I really like the theme of your class. I've been waiting for a Titan expansion in Hearthstone for ages. This is a neat take on a similar theme
Wow, I am very sorry Laurendor. I did not realize you had essentially called dibs on The Plaguebringer class. After I went back to the first page I noticed you did in fact make a post about that. I will change the name and identity a bit of my class, but the cards will mostly stay the same. Sorry again for the confusion
Updated a couple cards thanks to some great feedback, big change on the Hero Power and Tokens too. I also fixed up some of the arts and got rid of the Ring idea for now.
Wrath of the Plaguebringer really is just a fancy destroy 2 random enemy minions. Keep wording simple in the Basic
My thoughts behind this card and the reason it isn't 6 mana is because if they have Divine Shield minions up, it will not destroy them. Should I change the card regardless?
Also, to answer Mvon Tzeskagrad, while it is technically a more expensive Frost Nova, Cripple prevents Rush or Charge minions from attacking as well.
I really actually like Unleash the Whelps. I totally see the inspiration from Unleash the Hounds and I actually think they trade off of 1 attack for Rush instead of Charge is fair. Your cards are very flavorful and work well together as a class. Great work so far.
@MvonTzeskagrad
Touch of Decay seems a bit weak for me. I also think Auchenai Ritual could be 8 mana without breaking the card. Soul Split is 5 mana and I think 3 mana more is worth one more copy and 1 less health. Otherwise, like I said before I really like how well your cards tie in together thematically. Keep it up.
@McF4rtson
Really great job incorporating Armor as a resource in this kit. You've left a lot of room for future design in spending armor on things, as you've created many ways to gain it in the basic set. Do you plan on including any Beast synergy in the future due to the tribe of the Larvae? And when it comes to the two choices, I see the Battlecry one working a little better overall. Great job though, I really dig the class.
@Klipce
Mechanically, I can really appreciate how the Hourglasses work. It's essentially a coin with a body that can be buffed. I think Accelerate is a fair middle-ground of Arcane Intelect and Sprint. Sandstorm is a little tricky trough. Sandblast into Sandstorm is a 5 mana 6 damage board clear. I also feel like Blessing of the Bronze works really well at 7 mana on an Hourglass for example. Keep up the great work.
The Plaguebringers primary purposes are, well, bringing and spreading the plague. Death and resurrection are what this class thrives on. You will find many cards supporting Deathrattles and board control. This class like to overwhelm others with armies of Undead.
Basic Cards:
Tokens:
(All feedback appreciated, I will be returning to leave feedback myself. Just didn't want to lump all of it up in one post.)
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@WKitsune
Just a few text issues I'm noticing. Make sure Armor and Attack has a capital A, and for Temple Guardian, it should say Taunt. Make sure to put a space between the colon and the first word after it for your Battlecry cards. In Tol'vir Garrison it should say three 2/2. Otherwise, I really like the theme of your class. I've been waiting for a Titan expansion in Hearthstone for ages. This is a neat take on a similar theme
Wow, I am very sorry Laurendor. I did not realize you had essentially called dibs on The Plaguebringer class. After I went back to the first page I noticed you did in fact make a post about that. I will change the name and identity a bit of my class, but the cards will mostly stay the same. Sorry again for the confusion
Updated a couple cards thanks to some great feedback, big change on the Hero Power and Tokens too. I also fixed up some of the arts and got rid of the Ring idea for now.
Hero Power:
Updated/New Cards: (I tried to word The Plague like a mix of Twisting Nether and Cycle of Hatred to avoid confusion.)
Tokens:
Thank you everyone for the feedback. Hope I was able to improve things a bit
My thoughts behind this card and the reason it isn't 6 mana is because if they have Divine Shield minions up, it will not destroy them. Should I change the card regardless?
Also, to answer Mvon Tzeskagrad, while it is technically a more expensive Frost Nova, Cripple prevents Rush or Charge minions from attacking as well.
@JeanTheMedicRat
I really actually like Unleash the Whelps. I totally see the inspiration from Unleash the Hounds and I actually think they trade off of 1 attack for Rush instead of Charge is fair. Your cards are very flavorful and work well together as a class. Great work so far.
@MvonTzeskagrad
Touch of Decay seems a bit weak for me. I also think Auchenai Ritual could be 8 mana without breaking the card. Soul Split is 5 mana and I think 3 mana more is worth one more copy and 1 less health. Otherwise, like I said before I really like how well your cards tie in together thematically. Keep it up.
@McF4rtson
Really great job incorporating Armor as a resource in this kit. You've left a lot of room for future design in spending armor on things, as you've created many ways to gain it in the basic set. Do you plan on including any Beast synergy in the future due to the tribe of the Larvae? And when it comes to the two choices, I see the Battlecry one working a little better overall. Great job though, I really dig the class.
@Klipce
Mechanically, I can really appreciate how the Hourglasses work. It's essentially a coin with a body that can be buffed. I think Accelerate is a fair middle-ground of Arcane Intelect and Sprint. Sandstorm is a little tricky trough. Sandblast into Sandstorm is a 5 mana 6 damage board clear. I also feel like Blessing of the Bronze works really well at 7 mana on an Hourglass for example. Keep up the great work.
After a few hours of work, I present:
The Plaguebringer Class
The Plaguebringers primary purposes are, well, bringing and spreading the plague. Death and resurrection are what this class thrives on. You will find many cards supporting Deathrattles and board control. This class like to overwhelm others with armies of Undead.
Basic Cards:
Tokens:
(All feedback appreciated, I will be returning to leave feedback myself. Just didn't want to lump all of it up in one post.)