The game just needs a few more early turn board clears per class is all if they put in a few per class it would help alot with this. Basically you need more lightning storm effects in the 3 mana range like 3 mana deal 3 with a down side. Instead of 2 overload i feel lightning storm needs an overload reduction to 1. But the game needs a similar effect for other classes in the same range for wild. Like warrior has several but no good finishers in wild. Priest has an effect but its only 2 damage you really need a 3 damage effect at 3-4 mana to be good against those boards. Priest would be ok if they made more good effects with promoting that mid range dragon build. Which i feel its sad while the deck was good at one point dragon priest is just bad in wild. It would be nice to see a resurgence of dragon priest in a mid range build for wild. Warrior needs some actual finishers in wild and more ways to stall out the game till they can do that. Rogue / Demonhunter in general need buffs in wild as does shaman control. I think in general the game itself needs more control options for players that dont feel like you just lose the game if you miss on a single attempt to hit combo decks as well or that weaken you so heavy vs aggro decks. Like dirty rat is a great mechanic but same time if you run into a game vs big priest a dirty rat is just a card you cant play and eventually you have to because your hand gets over loaded in most cases.