Banning a card in a format just doesnt feel good making it a 6 mana 4/4 with the same effect feels like a better balance of even a 6 mana 6/4 so its stat value is good.
Its gonna get nerfed in wild thats a given I personally dont find it that difficult to deal with but its very consistent and can happen to early to react to generally if a combo deck is too fast in wild it gets nerfed if it goes off frequently on turn 4 to 6 it gets nerfed so that it cant. If it happens after that frequently it gets left alone. Its also the consistency. I would say just nerf it to 4 health but the problem with that idea is that the deck runs enough minions that if you did that it would not help to just use snipe or pressure plate to remove it // explosive ruins. Which is a way to keep it in check. If they increased it to 6 mana and lowered its health to 4 maybe that would work. It would slow the card down enough that it is easier to counter, Lowered health would make it susceptable to secrets. Make it more open to aggro but not removing the combo. It also would make decks like secret mage and even hunter better decks against it. That would be my thoughts your still in range to cast it and do your big pop off turn. Because you can plot twist and combo but its delayed until turn 6-8 instead of 4-6. You can still play it and backfire draw 3 cards. Which puts it in line with other OTK combo decks. It also gives more ways the mutant warlock becomes good in wild which is a card in the same set.
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Banning a card in a format just doesnt feel good making it a 6 mana 4/4 with the same effect feels like a better balance of even a 6 mana 6/4 so its stat value is good.
Its gonna get nerfed in wild thats a given I personally dont find it that difficult to deal with but its very consistent and can happen to early to react to generally if a combo deck is too fast in wild it gets nerfed if it goes off frequently on turn 4 to 6 it gets nerfed so that it cant. If it happens after that frequently it gets left alone. Its also the consistency. I would say just nerf it to 4 health but the problem with that idea is that the deck runs enough minions that if you did that it would not help to just use snipe or pressure plate to remove it // explosive ruins. Which is a way to keep it in check. If they increased it to 6 mana and lowered its health to 4 maybe that would work. It would slow the card down enough that it is easier to counter, Lowered health would make it susceptable to secrets. Make it more open to aggro but not removing the combo. It also would make decks like secret mage and even hunter better decks against it. That would be my thoughts your still in range to cast it and do your big pop off turn. Because you can plot twist and combo but its delayed until turn 6-8 instead of 4-6. You can still play it and backfire draw 3 cards. Which puts it in line with other OTK combo decks. It also gives more ways the mutant warlock becomes good in wild which is a card in the same set.