I’ve Complied 20 nerds that scoops help fix wild. These nerds are designed to deal with the free form combo takeover and hyper aggro takeover.These nerds also target the previously oppressive decks to keep them in check. The main reason these cards were picked was oppressiveness and limiting card design space.
Darkglare: make it 3 mana 2/4 with card text “the first time your hero takes damage on your turn refresh 2 mana crystals.”
Oh My Yogg! : change the card text to: “ after your opponent plays a spell that cost 3 or more, they instead cast a random spell of the same cost.”
What do you guys think of these nerfs? Are they fair? Are there anymore you would add?
Some of these are fine, some are absurd. Like +3 mana on Conviction? if there was a card that could still be viable after quadrupling its mana, you'd at least expect it to be in every deck that can have it (which it doesn't). mage secrets are not the problem, you'd never play them on their own, the problem is secret synergy cards like Kabal Lackey and Kabal Crystal Runner
for Resurrect, i think they need to change how the mechanic works. i know this sounds farfetched, but i think there should be a keyword resurrect (x) which will revive a minion that costs x or less (prioritizing summoning the highest cost option), so if you had resurrect (5) and you had a 3 cost minion and a 5 cost minion die that game, you would 100% of the time revive the 5 cost minion. that way revive mechanics aren't balanced by randomness anymore
Illidari Inquisitor is totally fine, honestly i think all lategame cards should be at this power level
Some of these are fine, some are absurd. Like +3 mana on Conviction? if there was a card that could still be viable after quadrupling its mana, you'd at least expect it to be in every deck that can have it (which it doesn't). mage secrets are not the problem, you'd never play them on their own, the problem is secret synergy cards like Kabal Lackey and Kabal Crystal Runner
for Resurrect, i think they need to change how the mechanic works. i know this sounds farfetched, but i think there should be a keyword resurrect (x) which will revive a minion that costs x or less (prioritizing summoning the highest cost option), so if you had resurrect (5) and you had a 3 cost minion and a 5 cost minion die that game, you would 100% of the time revive the 5 cost minion. that way revive mechanics aren't balanced by randomness anymore
Illidari Inquisitor is totally fine, honestly i think all lategame cards should be at this power level