Most of the ideas were not just to kill archetypes but to let people play new things and expirement in wild for once because these decks/cards have been dominated and oppressive for years. Except for a few cards I thought just limited what kind of cards could get printed way to much.
I play new things and experiment every day in Wild. None of the cards you listed prevent me from doing that.
In Wild you can tech against almost any archetype with extremely high efficiency and consistency. If you don't like APM mage you play Dirty Rat, Explosive Runes, and Potion of Polymorph, gg you have 80% WR. if you don't like Secret mage you play odd warrior with low curve plays, gg you have 80% WR. If you don't like Stealer of Souls warlock, you play face damage (or the strat against APM mage, works too), gg you have 80% WR.
If you don't want to tech against strong decks, play strong decks yourself (there are literally thousands, don't tell me you feel restricted), gg you have 50% WR, more or less depending on your skill.
Some of them would be “killed” but in general the point was to instead just dramatically change the type of decks you can make around these cards. The mage secrets nerf was probably the worst idea and I almost didn’t put it, but I’m not really sure how to beef the oppressive mage secret package without going crazy and nerfing like 4 support cards for the archetype. It’s just reached a critical mass of power at this point. Idk how to fix that one really.
Skill will fix most of your problems.
Every (good) deck is oppressive in Wild, learn your matchups and don't play decks that are weak against the meta.
I play new things and experiment every day in Wild. None of the cards you listed prevent me from doing that.
In Wild you can tech against almost any archetype with extremely high efficiency and consistency. If you don't like APM mage you play Dirty Rat, Explosive Runes, and Potion of Polymorph, gg you have 80% WR. if you don't like Secret mage you play odd warrior with low curve plays, gg you have 80% WR. If you don't like Stealer of Souls warlock, you play face damage (or the strat against APM mage, works too), gg you have 80% WR.
If you don't want to tech against strong decks, play strong decks yourself (there are literally thousands, don't tell me you feel restricted), gg you have 50% WR, more or less depending on your skill.
Skill will fix most of your problems.
Every (good) deck is oppressive in Wild, learn your matchups and don't play decks that are weak against the meta.
Let's just randomly kill 20+ archetypes, none of which are causing any issue right now.
Nice first post op.