Shaman is good and Doom Shaman is probably better than Elemental Shaman, however I cannot imagine a deck, other than OTK Demon Hunter perhaps, that wants to waste a deck slot to run Ooze in the current meta
There's def a few other decks. Priest could squeeze one or two in if they find themselves not stabilizing in the MU fast enough. Miracle Rogue could drop Cult Neophyte if it wants to tech for Shaman over Paladin/Druid/Mage. But yeah, most decks cant afford a card that's dead weight in a bunch of matchups and doesn't directly synergize with their gameplan.
>dead weight in a bunch of matchups
Let's look at the decks with over 10k plays right now.
Face Hunter: runs Rinling
Ele sham: runs double Whack a Gnoll
Spellmage: No weap
Spell Druid: No weap
Deathrattle DH: killing Tuskpiercer isnt really useful but they run Felsteel too
Ele sham V2: see above
Miracle Rogue: Mediocre since they dont run weap buffs, but still usable
Secret Pally: Secret sword and Hammer of the Naaru
Aggro Sham: Doomhammer
Spellmage v2: no weap
Ele sham v3: Gnoll Hammer again
So by adding the total number of games, and subtracting the ones where it's useless, we get 72% of matchups where it has some use, and adjusting for the fact that it's only partly useful against Hunter or Miracle Rogue, that makes it useful about 60% of the time. That's about the same as Cult Neophyte since Deathrattle DH, Ele Sham, and Secret Pally arent very bothered by 1 extra spell mana
Just because its usable in a matchup doesn't mean its useful in a matchup.
Ie: Against a face hunter you Ooze their Rinling's and then they kill you with a Rhino or Piercing Shot because you just put a 3/2 body on board. Oozing a Gnoll Hammer doesn't stop their now buffed minion from dominating the board leading to them winning the game. Oozing a Hammer of the Naaru and leaving up a 6/6 Elemental isn't gonna help much.
Please note that I said "dead weight", not "dead". Whether or not it can hit a weapon is unimportant. The important part is if hitting that weapon helps put you in a position to win the game. Also, keep in mind that to put an Ooze in you have to take something out. Don't just look at what Ooze adds when it hits. Look at what Ooze costs. A lot of decks (Rush Warrior, DR DH being prime examples) are so dense with synergies that they can't afford something that doesn't further their gameplan.
Shaman is good and Doom Shaman is probably better than Elemental Shaman, however I cannot imagine a deck, other than OTK Demon Hunter perhaps, that wants to waste a deck slot to run Ooze in the current meta
There's def a few other decks. Priest could squeeze one or two in if they find themselves not stabilizing in the MU fast enough. Miracle Rogue could drop Cult Neophyte if it wants to tech for Shaman over Paladin/Druid/Mage. But yeah, most decks cant afford a card that's dead weight in a bunch of matchups and doesn't directly synergize with their gameplan.
Just because its usable in a matchup doesn't mean its useful in a matchup.
Ie: Against a face hunter you Ooze their Rinling's and then they kill you with a Rhino or Piercing Shot because you just put a 3/2 body on board. Oozing a Gnoll Hammer doesn't stop their now buffed minion from dominating the board leading to them winning the game. Oozing a Hammer of the Naaru and leaving up a 6/6 Elemental isn't gonna help much.
Please note that I said "dead weight", not "dead". Whether or not it can hit a weapon is unimportant. The important part is if hitting that weapon helps put you in a position to win the game. Also, keep in mind that to put an Ooze in you have to take something out. Don't just look at what Ooze adds when it hits. Look at what Ooze costs. A lot of decks (Rush Warrior, DR DH being prime examples) are so dense with synergies that they can't afford something that doesn't further their gameplan.
There's def a few other decks. Priest could squeeze one or two in if they find themselves not stabilizing in the MU fast enough. Miracle Rogue could drop Cult Neophyte if it wants to tech for Shaman over Paladin/Druid/Mage. But yeah, most decks cant afford a card that's dead weight in a bunch of matchups and doesn't directly synergize with their gameplan.