Paladin has strengths and weaknesses just like any of the current meta and has counters just like any meta. You can't simply say, "I play mage and I lose to Paladin all the time and it's unfair!" because your mage deck is probably a bad matchup. That's how metagame works. If you play one deck, another deck is going to dominate you and you will hate it.
Is Paladin good? Of course. Does Paladin beat everything? No way.
If I'm playing Priest and I see a Paladin, I'm not as worried as I am if I am playing Demon Hunter or Warlock. Honestly, you can break it down on every class and every single one of them has at least some success against another deck in the meta. Except Shaman. Shaman is dreadful.
Paladin has NO weaknesses at all. None. lets review:
Tons of card draw
Easily get rid of a wide board
Massive healing
Cheap buffs
Crazy secrets - and the game has NO secret counters at all right now. Zero.
Huge minions
Card discovery & generation
Super EASY to play - as braindead as standard face hunter if not worse.
What weaknesses????
The weakness is that all of their shit is easy to predict and play around and you can run them out of resources easily.
They don't have "huge minions", they have a couple of 8/8 divine shields, two Hand of Adal, and librams.
They don't have "tons of card draw", they have a medium amount that is generally low-impact stuff.
They have zero card discovery and the only generation is First Day and Liadrin.
They can't "easily get rid of a wide board", they have a max of 2 board clears. Warlock for example has 9.
The easy way to win is to run silence, Polymorph type cards, or bounce. If you wait until they double Wisdom something and you get rid of that without killing it, all you have to do at that point is play conservatively and the only threat they have left is four 8/8s. If you can't deal with four 8/8s and a few 4/6s, then the problem is that you're either playing hard aggro or your deck is bad.
It does still need some nerfs but the big reason it's good is because no one is running silence or non-destro removal right now.
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The weakness is that all of their shit is easy to predict and play around and you can run them out of resources easily.
They don't have "huge minions", they have a couple of 8/8 divine shields, two Hand of Adal, and librams.
They don't have "tons of card draw", they have a medium amount that is generally low-impact stuff.
They have zero card discovery and the only generation is First Day and Liadrin.
They can't "easily get rid of a wide board", they have a max of 2 board clears. Warlock for example has 9.
The easy way to win is to run silence, Polymorph type cards, or bounce. If you wait until they double Wisdom something and you get rid of that without killing it, all you have to do at that point is play conservatively and the only threat they have left is four 8/8s. If you can't deal with four 8/8s and a few 4/6s, then the problem is that you're either playing hard aggro or your deck is bad.
It does still need some nerfs but the big reason it's good is because no one is running silence or non-destro removal right now.