used to be viable if you got him or the ancestral discounted by a farsight and ofc played together maybe even with a board clear.. it worked for me really succesfully, even did it with totems decks doomsayer + far sight on turn 4 was a real issue for an aggro decks
One thing strikes me: I don't think Shaman would need a tonne more draw to become noticeably stronger. Paladin might be awash with draw--three different two-of cards which replace themselves, plus the weapon to pull out secrets. But that's not necessarily typical. Some solid decks like Rush Warrior and Face Hunter can run as little as 3-5 total draw cards.
Cagematch Custodian is a nice little card, and if Shaman got the equivalent of the old Mage card Bonfire Elemental, plus something kinda like Ringmaster Whatley or Barak Kodobane for a solid midgame reload (even if it requires specific deckbuilding), that might be enough to make a pretty reasonable Shaman deck. Just getting a little bit more probably makes a big difference, even if Shaman draw never rivals Rogue draw.
I agree, at least with Elemental. Late game reload would be nice, but I don't find myself short resources while moving through the curve. Issues are much more with the lack of mana cheat, ability to create a resilient/sticky board, and ability to leverage your board with buffs. Having more good minions in my hand doesn't really solve any of that. Just need a way to discount the ones I already have or make them harder to remove.
you need a way to discount and value? you mean like Far Sight and Ancestral Spirit which was in part of the classic set and not added to the core set?
cards like Far Sight and Ancestral Spirit are important in order to setup your board as a shaman, especially since you will most likely be overloaded if you do it with a Earth Elemental so you need to make sure you don't get hard punished...
man blizzard team have no idea about what shaman is or how to play it... noobs
I wish they removed tidal surge completely and changed torrent to cost 5 mana with the effect that when it cost 5 mana it has life steal and when it cost 1 mana it does not... so basically it worked with groundskeeper..
I have almost no experience with Shaman, so I might not get those things right, but I was extremely puzzled by those buffs. Wasn't Lilypad Lurker a very powerful card already that was just held back by all the other Shaman cards being too bad? Now to me it looks rather op, but probably still won't see play, because the actual problems (missing draw, overload issues) weren't properly adressed. Pretty much the whole class looks like this to me: Some extremely strong cards, but no viable deck.
I don't play Shaman anyway, but I kinda feel bad for Shaman mains now.
you should apply to work at blizzard, you would be a valuable assist to them
the shaman buffs are so lackluster a xD is the only thing fitting...
unbound should have been made into a 2 mana 2/3 same effect the overload cards are mainly 3 mana.. there isnt even a 4 mana overload card for follow up curve play neither 2 mana drops with overload.. xD
tidel wave is a horrible card, maybe it could fit into a control shaman archetype in the future but sure as hell useless still right now. they should have added in lava shock to the core set instead
and the elemental... feels a little less bad about not getting the effect because of bad draw i guess... who plays 5/6 for 5 tho? still horrible till we get draw and when we do then this might become op but at current moment pointless change
used to be viable if you got him or the ancestral discounted by a farsight and ofc played together maybe even with a board clear.. it worked for me really succesfully, even did it with totems decks doomsayer + far sight on turn 4 was a real issue for an aggro decks
you need a way to discount and value? you mean like Far Sight and Ancestral Spirit which was in part of the classic set and not added to the core set?
I used to play a deck back in the days centered around big taunts like Earth Elemental White Eyes and Ragnaros the Firelord
cards like Far Sight and Ancestral Spirit are important in order to setup your board as a shaman, especially since you will most likely be overloaded if you do it with a Earth Elemental so you need to make sure you don't get hard punished...
man blizzard team have no idea about what shaman is or how to play it... noobs
also side note unbound elemental still don't work with guidance when you choose to overload... xD
shaman is too complex for them to figure out, all the played last turn and overload is too much for them to figure out
I wish they removed tidal surge completely and changed torrent to cost 5 mana with the effect that when it cost 5 mana it has life steal and when it cost 1 mana it does not... so basically it worked with groundskeeper..
you should apply to work at blizzard, you would be a valuable assist to them
good thing we got these buffs so we can set a stop to this madness lol xD
the shaman buffs are so lackluster a xD is the only thing fitting...
unbound should have been made into a 2 mana 2/3 same effect
the overload cards are mainly 3 mana.. there isnt even a 4 mana overload card for follow up curve play neither 2 mana drops with overload.. xD
tidel wave is a horrible card, maybe it could fit into a control shaman archetype in the future but sure as hell useless still right now.
they should have added in lava shock to the core set instead
and the elemental... feels a little less bad about not getting the effect because of bad draw i guess... who plays 5/6 for 5 tho? still horrible till we get draw and when we do then this might become op but at current moment pointless change
if you seen the changes you know
xD
xD