I haven't said anything class or meta specific you careful reader. By "they" I meant decks that don't rely on card generation heavily, "card draw vs card generation" comparison, not "class X vs class Y".
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English is not my native language, so, with a high probability, mistakes were made.
What ? Rogue, mage, warlock, and warrior/druid to a lesser extent, can't draw cards endlessly ? Yes they can.
And if card gen shouldn't be used as a replacement for card draw, then... why should it be used ?
They can draw their deck and that's it, resources over, card draw is dead in fatigue. It's fine when it used to generate something useful here and there, not as a way to be more greedy than opponent or even a win condition.
"As randomness in the game increases, the skill cap becomes lower. It becomes impossible to play around all the random outcomes, and the edge you can gain in the game becomes smaller."
You forget more important part, "When extraordinarily strong random outcomes exist, games are simply decided by them. It does not matter what the opposing player does when one player rolls high enough". Without that It's like saying "Poker is not a game of skill, just RNG". Playing around something is a narrow definition of skill. What about roughly predicting which random outcomes you should play around and which you shouldn't care because you win or lose regardless, isn't it harder then just learning how every card works? It decreases tactics (playing around exact cards) and increases strategy (playing around the entire picture). I'm pretty sure Mad Bomber requires more skill to play correctly rather than Bloodfen Raptor. Randomness by itself is problematic only when swings are too high, not in general.
Thanks for the link btw, next statement is what I tried to say to PetiteMouche: "When significant resource generation exists, decks that use it get to play with near-infinite resources, which drives slow decks out of the meta as they cannot keep up. This makes the meta faster and more aggressive as a response".
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
Just play less card generation. Great nerf for overtuned mechanic
Card draw has always been stronger than card generation, and you often play card generation when you can't play card draw (like currently shaman and priest).
This whole thread is a joke.
At least you can't draw cards endlessly. Maybe I'm wrong, but in my opinion power level of card generation shouldn't be comparable to card draw to that extent so it's even used as a replacement of card draw
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
I haven't said anything class or meta specific you careful reader. By "they" I meant decks that don't rely on card generation heavily, "card draw vs card generation" comparison, not "class X vs class Y".
English is not my native language, so, with a high probability, mistakes were made.
They can draw their deck and that's it, resources over, card draw is dead in fatigue. It's fine when it used to generate something useful here and there, not as a way to be more greedy than opponent or even a win condition.
You forget more important part, "When extraordinarily strong random outcomes exist, games are simply decided by them. It does not matter what the opposing player does when one player rolls high enough". Without that It's like saying "Poker is not a game of skill, just RNG".
Playing around something is a narrow definition of skill. What about roughly predicting which random outcomes you should play around and which you shouldn't care because you win or lose regardless, isn't it harder then just learning how every card works? It decreases tactics (playing around exact cards) and increases strategy (playing around the entire picture). I'm pretty sure Mad Bomber requires more skill to play correctly rather than Bloodfen Raptor. Randomness by itself is problematic only when swings are too high, not in general.
Thanks for the link btw, next statement is what I tried to say to PetiteMouche: "When significant resource generation exists, decks that use it get to play with near-infinite resources, which drives slow decks out of the meta as they cannot keep up. This makes the meta faster and more aggressive as a response".
English is not my native language, so, with a high probability, mistakes were made.
At least you can't draw cards endlessly. Maybe I'm wrong, but in my opinion power level of card generation shouldn't be comparable to card draw to that extent so it's even used as a replacement of card draw
English is not my native language, so, with a high probability, mistakes were made.
Just play less card generation. Great nerf for overtuned mechanic
English is not my native language, so, with a high probability, mistakes were made.