Well, I can't say that I predict this to happen, but I'd really like them to buff all the caravans to either be 1/4 (start of turn effect) or change them to be 1/3 (end of turn effect) because it's pretty tough to use them in the current state.
Even a 0/4 (start of turn effect) would be more playable.
Iksar was specifically asked if all caravans would be buffed and he said "No". Maybe they could buff only some but not all, that's off the table.
Maaaany cards need buff, even in wild it would be such interesting game for all cards to be playable.
Never was the case in the entire history of the format, obviously never will be because of how the top decks get insanely better and more refined with every single expansion. And I personally don't even want to imagine what monstrosity would have to come up through buffs to be competitive against the likes of secret mage, handbuff pally and reno priest.
I'm really puzzled at some of these choices. Al'ar? Why on earth would they buff Al'ar? For deathrattle dh? Of all the actually good cards, picking one that's horrible seems questionable to say the least. Also no idea why blood herald would need buffing to 4 mana. Jandice and apexis blast need crap 5 cost minions to not be entirely broken (they're both still extremely good), if anything I hope there'll be more severely understatted 5 cost minions in the miniset/next expansions.
Wanting to buff good cards instead of horrible ones seems questionable to me, I don't see what's wrong with buffing Al'ar or other cool cards that see nearly zero play.
And if your sole reasoning behind not buffing Blood Herald is to keep Apexis Blast in check then, maybe nerf apexis blast I don't know (jandice is fine at 6), but no card should ever be printed weak on purpose for a justification to bad RNG effects.
Back in KotFT meta, Righteous Protector was introduced in order to delute the Stonehill defender's taunt minion pool. Remember that probability of getting a class minion was 4x in those days, guarranting a Tirion from Stonehill defender.
The Jandice Barov nerf was a direct result of a pool of 5-drops which was too strong. I don't like those low-roll cards, for spells and minios alike, but they are necessary.
I don't think that's true. I think they are necessary for Blizzard because it's way easier to balance cards that way, but in reality balance is achievable without them.
If Jandice always was 6 mana or even 7 mana, or if she summoned 4 drops, there wouldn't be a need for low rolls to keep her in check. Just because they purposefully gave her an OP battlecry they have to balance is with bad rolls, I think it's bad design honestly, and it dilutes our collection with hundreds of potentially cool cards that will never see play because they are weak.
In your examples, Abyssal Summoner is a good card, so it doesn't matter to me that it's a low roll for RNG summoning effects, but the other 3 are trash cards that have never seen any play, but they are still using design space, and actual space in the collection.
If Chromatic Egg could only discover dragon aspects, or 5+ mana dragons at least, or give the dragon taunt, or something... it would be a good and fun card to experiment. And it would still be a low roll for Jandice/apexis, but it would still have its own reason to exist.
Well, I can't say that I predict this to happen, but I'd really like them to buff all the caravans to either be 1/4 (start of turn effect) or change them to be 1/3 (end of turn effect) because it's pretty tough to use them in the current state.
Even a 0/4 (start of turn effect) would be more playable.
Iksar was specifically asked if all caravans would be buffed and he said "No". Maybe they could buff only some but not all, that's off the table.
Maaaany cards need buff, even in wild it would be such interesting game for all cards to be playable.
Never was the case in the entire history of the format, obviously never will be because of how the top decks get insanely better and more refined with every single expansion. And I personally don't even want to imagine what monstrosity would have to come up through buffs to be competitive against the likes of secret mage, handbuff pally and reno priest.
I'm really puzzled at some of these choices. Al'ar? Why on earth would they buff Al'ar? For deathrattle dh? Of all the actually good cards, picking one that's horrible seems questionable to say the least. Also no idea why blood herald would need buffing to 4 mana. Jandice and apexis blast need crap 5 cost minions to not be entirely broken (they're both still extremely good), if anything I hope there'll be more severely understatted 5 cost minions in the miniset/next expansions.
Wanting to buff good cards instead of horrible ones seems questionable to me, I don't see what's wrong with buffing Al'ar or other cool cards that see nearly zero play.
And if your sole reasoning behind not buffing Blood Herald is to keep Apexis Blast in check then, maybe nerf apexis blast I don't know (jandice is fine at 6), but no card should ever be printed weak on purpose for a justification to bad RNG effects.
Back in KotFT meta, Righteous Protector was introduced in order to delute the Stonehill defender's taunt minion pool. Remember that probability of getting a class minion was 4x in those days, guarranting a Tirion from Stonehill defender.
I understand that, but righteous protector was and still is a very good card ! Blood herald is an absolutely abysmal one.
Dilute RNG pool with good cards is fine, dilute RNG pool with horrible cards when 90% of the pool is OP anyway... not good
Landslide: Now deals 2 damage, then repeats for 2 more if you are Overloaded.
Landslide is like already the best shaman board clear, probably one of the most powerful and well designed board clears in the entire game, that gains double damage from spell damage effects and doesn't clear your own minions, and incentivises to actually play overload cards.
Are you really aware of how insanely powerful your suggested buff is, especially with the introduction of Novice Zapper ? 2 mana Flamestrike at worse, 2 mana full clear anything at best ?
This card is awesome and perfect as it is and I'm more afraid that it will some day get nerfed, like every good shaman card.
Well, I can't say that I predict this to happen, but I'd really like them to buff all the caravans to either be 1/4 (start of turn effect) or change them to be 1/3 (end of turn effect) because it's pretty tough to use them in the current state.
Even a 0/4 (start of turn effect) would be more playable.
Iksar was specifically asked if all caravans would be buffed and he said "No". Maybe they could buff only some but not all, that's off the table.
Maaaany cards need buff, even in wild it would be such interesting game for all cards to be playable.
Never was the case in the entire history of the format, obviously never will be because of how the top decks get insanely better and more refined with every single expansion. And I personally don't even want to imagine what monstrosity would have to come up through buffs to be competitive against the likes of secret mage, handbuff pally and reno priest.
I'm really puzzled at some of these choices. Al'ar? Why on earth would they buff Al'ar? For deathrattle dh? Of all the actually good cards, picking one that's horrible seems questionable to say the least. Also no idea why blood herald would need buffing to 4 mana. Jandice and apexis blast need crap 5 cost minions to not be entirely broken (they're both still extremely good), if anything I hope there'll be more severely understatted 5 cost minions in the miniset/next expansions.
Wanting to buff good cards instead of horrible ones seems questionable to me, I don't see what's wrong with buffing Al'ar or other cool cards that see nearly zero play.
And if your sole reasoning behind not buffing Blood Herald is to keep Apexis Blast in check then, maybe nerf apexis blast I don't know (jandice is fine at 6), but no card should ever be printed weak on purpose for a justification to bad RNG effects.
Tidal Wave > down to 7 mana? Maybe a bit too busted but it is way to slow at the moment.
Vashj Prime > down to 6 mana. You want to have more impact on the turn you play her.
shaman player above. btw you must be stupid to think that mana tide will go up from 3 to 4 health or go down from 3 to 2 mana. That card is played now and it would be broken if it was 2 mana or had 4 health.
No it wouldn't be broken, and whoever is playing it right now is the stupid one
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I don't think that's true. I think they are necessary for Blizzard because it's way easier to balance cards that way, but in reality balance is achievable without them.
If Jandice always was 6 mana or even 7 mana, or if she summoned 4 drops, there wouldn't be a need for low rolls to keep her in check. Just because they purposefully gave her an OP battlecry they have to balance is with bad rolls, I think it's bad design honestly, and it dilutes our collection with hundreds of potentially cool cards that will never see play because they are weak.
In your examples, Abyssal Summoner is a good card, so it doesn't matter to me that it's a low roll for RNG summoning effects, but the other 3 are trash cards that have never seen any play, but they are still using design space, and actual space in the collection.
If Chromatic Egg could only discover dragon aspects, or 5+ mana dragons at least, or give the dragon taunt, or something... it would be a good and fun card to experiment. And it would still be a low roll for Jandice/apexis, but it would still have its own reason to exist.
I understand that, but righteous protector was and still is a very good card ! Blood herald is an absolutely abysmal one.
Dilute RNG pool with good cards is fine, dilute RNG pool with horrible cards when 90% of the pool is OP anyway... not good
Landslide is like already the best shaman board clear, probably one of the most powerful and well designed board clears in the entire game, that gains double damage from spell damage effects and doesn't clear your own minions, and incentivises to actually play overload cards.
Are you really aware of how insanely powerful your suggested buff is, especially with the introduction of Novice Zapper ? 2 mana Flamestrike at worse, 2 mana full clear anything at best ?
This card is awesome and perfect as it is and I'm more afraid that it will some day get nerfed, like every good shaman card.
Wanting to buff good cards instead of horrible ones seems questionable to me, I don't see what's wrong with buffing Al'ar or other cool cards that see nearly zero play.
And if your sole reasoning behind not buffing Blood Herald is to keep Apexis Blast in check then, maybe nerf apexis blast I don't know (jandice is fine at 6), but no card should ever be printed weak on purpose for a justification to bad RNG effects.
No it wouldn't be broken, and whoever is playing it right now is the stupid one