And btw tick is no good. If you play a deck that doesn’t punish the opponent for playing a 6 mana card with no instant impact (and no, 6 mana 8/8 has no impact. It’s just stats and stats on expensive cards are almost irrelevant), then maybe you a) shouldn’t play such a greedy deck (which isn’t fun to play against) or b) accept, that there are bad matchups. And whoever concedes just because he saw tick doesn’t understand the game. It’s irrelevant unless you are going to less than 5 cards consistently or you are playing combo with tutor effects. The one big exception is big priest in wild since it is nearly impossible to outvalue them card by card, so tick has an impact here. the Silas deck is a control deck with finisher.
if anything jarraxus might be a problem in standard, but just kill the lock in the first 10 - 12 turns (which is not Aggro, just modern hs: kill the opponent fast or lose)
people saying control is unplayable because of tick are just whining. If you wanna see something that really makes control “unplayable” (I still do) then I invite you to some games against raza or big priest.
And I know what I’m talking about, getting legend every month with homebrew decks.
This is no argument. Played winrate is influenced by people playing cards when they already won the game. Example: I could play whisp in my deck and show you proof for it having a 100% played winrate just by always dropping it with lethal on board