It’s hard to say if it should be changed. The thing about devolving missililes is that it’s great for early game tempo, but its usefulness decays a lot as the match goes on. Turning a 3 drop into a 0 drop for example is great, but turning 3 5 mana cards into 3 4 mana cards doesn’t do that much, especially if you are running high value Battlecry minions because then you might actually benefit from devolving missiles. Later on in the game it reduces a lower percentage of your tempo than in the early game, so it’s “balanced” by being a bad draw in the late game and a fair draw in the mid game.
The thing is though, high cost minions usually don't have enough impact on the game anymore. Most decks aren't running a lot (if any) high cost minions. Instead, they just play multiple smaller minions in the later turns. So I fully agree with the decaying power of the card. Only this is not applicable in most games played today.
That’s why I put “balanced” in quotation marks, because it is a theoretical balance. In reality, at the moment there is not really as much “late game” where it would in fact be a bad draw. End game is sometimes just skipped by an overwhelming early and mid game, or might only last a turn.
It’s hard to say if it should be changed. The thing about devolving missililes is that it’s great for early game tempo, but its usefulness decays a lot as the match goes on. Turning a 3 drop into a 0 drop for example is great, but turning 3 5 mana cards into 3 4 mana cards doesn’t do that much, especially if you are running high value Battlecry minions because then you might actually benefit from devolving missiles. Later on in the game it reduces a lower percentage of your tempo than in the early game, so it’s “balanced” by being a bad draw in the late game and a fair draw in the mid game.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
That’s why I put “balanced” in quotation marks, because it is a theoretical balance. In reality, at the moment there is not really as much “late game” where it would in fact be a bad draw. End game is sometimes just skipped by an overwhelming early and mid game, or might only last a turn.
It’s hard to say if it should be changed. The thing about devolving missililes is that it’s great for early game tempo, but its usefulness decays a lot as the match goes on. Turning a 3 drop into a 0 drop for example is great, but turning 3 5 mana cards into 3 4 mana cards doesn’t do that much, especially if you are running high value Battlecry minions because then you might actually benefit from devolving missiles. Later on in the game it reduces a lower percentage of your tempo than in the early game, so it’s “balanced” by being a bad draw in the late game and a fair draw in the mid game.