Looking sb to try to do Yogg's achievement. Silver 9 WILD or Brown 8 on Standart. 2 Decks with Cho (1 priest, 1 paladin). We can try to find eachother.
Legend#1802
*Standard
What region?
Other cards you should include for achievements that interact with your opponent: lots of secrets (so 5 can trigger in 1 turn) and Horde Operative, and Annoy-o-Tron and idr any others.
The minion attacks a character, noble sacrifice triggers, making it attack the 2-1, dealing 3 damage and killing it. The 3 damage triggers reckoning. The 2/1's death triggers avenge, redemption and getaway kodo. Avenge requires you to have another friendly minion. Noble sac doesn't require the opponent to attack a taunt minion, or even a minion, It goes in a face hit, too.
So if, on turn 5 (or 4 with coin), your opponent has a 3-attack minion, just play these 5 secrets + a wisp. The minion will go face, and everything works.
Hunter: Warsong Wrangler and [cardmaster's call[/card] are also good for drawing raptors Possibly with something to put the wrangler back in your hand.
Priest: Check if it counts to have 10 cards after you draw your 1 card at the start of your turn. I don't know, but you might not need to overdraw. Playing Reno Jackson and returning/adding copies of him to your hand is a surefire way to get a lot of healing. Awaken the Makers sets your max hp to 40, too, to raise your maximum reno heal to 39
Warlock: *Imp Swarm (Rank 1). What do you mean "If you draw the other altar"? If you play your first Altar of Fire and it discards your 2nd, and you didn't discard any legendary of your opponent, you have to concede and try again. lorekeeper polkeit can guarantee that the 2nd altar isn't at the top of your deck for it to be discarded. there are also 4 shadow spells that cost 0 by default. Make sure to include them.
Warrior: I think you mean Stage Dive or Town Crier, not athletic studies. You can also fill your deck with 0-cost minions so you can play 7 of them and Rancor on turn 4.
Neutral: For rank spells, you can fill your deck with cards that generate or discover spells to get more of the rank ones. For the Hog Rancher, also include in your deck all the ways to return something to your hand. Rogue might actually be better than quest shaman because of this.
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*Standard
What region?
Other cards you should include for achievements that interact with your opponent: lots of secrets (so 5 can trigger in 1 turn) and Horde Operative, and Annoy-o-Tron and idr any others.
For the paladin secrets one, I've realised that the minion you play doesn't even need to be a taunt.
"Wait until your opponent has a 3+ attack minion. Play a taunt + Reckoning, Noble Sacrifice, Avenge, Redemption and Getaway Kodo. All 5 trigger on the minion's attack."
The minion attacks a character, noble sacrifice triggers, making it attack the 2-1, dealing 3 damage and killing it. The 3 damage triggers reckoning. The 2/1's death triggers avenge, redemption and getaway kodo. Avenge requires you to have another friendly minion. Noble sac doesn't require the opponent to attack a taunt minion, or even a minion, It goes in a face hit, too.
So if, on turn 5 (or 4 with coin), your opponent has a 3-attack minion, just play these 5 secrets + a wisp. The minion will go face, and everything works.
Though possibly you will want to use a Faerie Dragon or Evasive Chimaera so they don't kill it with a spell first
Wait can achievements be done in brawls?
Because it's possible to play 5 snowfury gians on turn 1 this week
Thanks! Now I know and can suggest that playing N'Zoth, the Corruptor is great for that achievement to summon deathrattles. Also Carnivorous Cube
I'd like to suggest some edits, if I may:
DH: Can you please add the actual achievements like you have every other class?
Druid: Also use Faceless Manipulator, Germination and Zola the Gorgon to get 2 plaguemaws
Hunter: Warsong Wrangler and [cardmaster's call[/card] are also good for drawing raptors Possibly with something to put the wrangler back in your hand.
Paladin: Like Sneezy Dwarf said, Wait until your opponent has a 3+ attack minion. Play a taunt + Reckoning, Noble Sacrifice, Avenge, Redemption and Getaway Kodo. All 5 trigger on the minion attack. Depending on the order, Autodefense Matrix might work as well, if it gives your minion divine shield and not the noble sac.
You can use Baron Rivendare to multiply your Libram of Wisdoms
Priest: Check if it counts to have 10 cards after you draw your 1 card at the start of your turn. I don't know, but you might not need to overdraw.
Playing Reno Jackson and returning/adding copies of him to your hand is a surefire way to get a lot of healing. Awaken the Makers sets your max hp to 40, too, to raise your maximum reno heal to 39
Warlock: *Imp Swarm (Rank 1). What do you mean "If you draw the other altar"? If you play your first Altar of Fire and it discards your 2nd, and you didn't discard any legendary of your opponent, you have to concede and try again. lorekeeper polkeit can guarantee that the 2nd altar isn't at the top of your deck for it to be discarded.
there are also 4 shadow spells that cost 0 by default. Make sure to include them.
Warrior: I think you mean Stage Dive or Town Crier, not athletic studies.
You can also fill your deck with 0-cost minions so you can play 7 of them and Rancor on turn 4.
Neutral: For rank spells, you can fill your deck with cards that generate or discover spells to get more of the rank ones.
For the Hog Rancher, also include in your deck all the ways to return something to your hand. Rogue might actually be better than quest shaman because of this.