Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
Play a throw away game in wild. Wait until your opponent has a 3+ attack minion. Play a taunt + reckoning, noble sac, avenge, redemption and getaway kodo. All 5 trigger on the minion attack.
Ah, good point. I forgot that all of these can be done in wild as well, so that makes it easier to manipulate.
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P
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Ah, good point. I forgot that all of these can be done in wild as well, so that makes it easier to manipulate.
Hey, cool list. Thanks for doing that!
Most of these seem pretty doable, but I can't help but notice that one for paladin... trigger 5 secrets in one turn. I mean, wasn't Yogg-champ of last expansion bad enough?
So, first of all, you need your opponent to trigger this for you, right? Or is this only achieved by the one that triggers the secrets?
Assuming it's the one that played the secrets (the paladin player), then you need to have all of them active first, so, play them all on the same turn, probably, so one doesn't get set off preemptively. And then you need your opponent to activate them...
Chances are, if you're a decent player, you're going to know what secrets they have, since it would be all of them available, and you'll be trying to play around them. So your opponent is going to decide whether or not you get this achievement. Again. :P