Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
Lunar eclipse says hi...
You missed the part "you buff it". Not that it makes it playable.
I didn’t miss it, it just wasn’t relevant. If you played it on 2 against a druid it would likely die before you buff it. Since priests cheapest relevant buff in this case is 2 mana the earliest you could reliably get this out with a buff is turn 4, at which point the druid can also likely deal with it.
A druid on turn 4 really cannot reliably deal with a buffed caravan, not in my experience at least, it's a literal win condition. Druid only has 3 and 4 damage removals in the early game, anything with 5+ health will stay on the board until the end of the match if you can consistently heal it and clear the board, by the time they get to the big rushing beasts it's too late with all the buffs. That's why it only really works with Soothsayer's Caravan because it generate insane value and tools that can actually help you do that in a class that can already heal and clear reliably, the other caravans are just garbage even if they stay on the board, druid doesn't care they can easily outvalue them with their big cards.
Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
Lunar eclipse says hi...
I mean who has room to play lunar eclipse in their deck ? Who mulligans for lunar eclipse ? Who plays lunar eclipse on curve ?
I get what you mean but realistically the caravan is much more likely to survive turn 2 against druid than any other class, even against bad druids who play lunar eclipse.
The effect should definitely be at the end of turn and the caravans be 1/1.
as 1/3 start of turn, they are trash cards imo. They are barely playable on curve, and abolutely abyssmal off curve. They could also be dormant like you said, or stealthed like the rastakhan shrines.
A druid on turn 4 really cannot reliably deal with a buffed caravan, not in my experience at least, it's a literal win condition. Druid only has 3 and 4 damage removals in the early game, anything with 5+ health will stay on the board until the end of the match if you can consistently heal it and clear the board, by the time they get to the big rushing beasts it's too late with all the buffs. That's why it only really works with Soothsayer's Caravan because it generate insane value and tools that can actually help you do that in a class that can already heal and clear reliably, the other caravans are just garbage even if they stay on the board, druid doesn't care they can easily outvalue them with their big cards.
I mean who has room to play lunar eclipse in their deck ? Who mulligans for lunar eclipse ? Who plays lunar eclipse on curve ?
I get what you mean but realistically the caravan is much more likely to survive turn 2 against druid than any other class, even against bad druids who play lunar eclipse.
Soothsayer's Caravan is so hilarious against druid, you buff it and it never dies, and you win with all the opponent's spells.
I think all caravans are meant to be druid-hate cards actually, because it's the only class that cannot deal with them.
The effect should definitely be at the end of turn and the caravans be 1/1.
as 1/3 start of turn, they are trash cards imo. They are barely playable on curve, and abolutely abyssmal off curve. They could also be dormant like you said, or stealthed like the rastakhan shrines.