I was looking for Tour Guide in the Core Set and can't see it (I am still not sure if I fully understand what is rotating and what is staying, lol). You can put some draw generators instead (otherwise, Tour Guide is a no-brainer for this), you don't have very many spells so Arcane Intellect might be more reliable (even though the Spring Water is so delicious).
This looks good. I will create a version with Wyrm Weaver, Jandice and 2x Brooms for some Rush to carry me through to round 10+. Agreed that Devolving Missiles will become more important as the new minions are really powerful across the board. 1 would be enough, I'd maybe even try and throw in Vol'jin or the Youthful Brewmaster for some bounce (Jandice, Varden, Alex, Mordresh could all benefit - Brewmaster would be my pick).
And yeah, Wildfire is a permanent buff, I watched the stream and they said so explicitly.
I was looking for Tour Guide in the Core Set and can't see it (I am still not sure if I fully understand what is rotating and what is staying, lol). You can put some draw generators instead (otherwise, Tour Guide is a no-brainer for this), you don't have very many spells so Arcane Intellect might be more reliable (even though the Spring Water is so delicious).
This looks good. I will create a version with Wyrm Weaver, Jandice and 2x Brooms for some Rush to carry me through to round 10+. Agreed that Devolving Missiles will become more important as the new minions are really powerful across the board. 1 would be enough, I'd maybe even try and throw in Vol'jin or the Youthful Brewmaster for some bounce (Jandice, Varden, Alex, Mordresh could all benefit - Brewmaster would be my pick).
And yeah, Wildfire is a permanent buff, I watched the stream and they said so explicitly.