Everytime there’s a card that hard counters control , people start with drama, so predictable…
It happened before with Jade Idol, Crystal Core, Shudderwock, Open the Waygate, Kingsbane, and now Tickatus… What all the decks that ran these cards had in common: They were not op at all if you analized winrate. Yet they were still nerfed
Truth is: Control Players are spoiled brats. They want the ability to deal with aggro easily, and that is fine and balanced for them, but if another type of strategy that counters their slow style rise in popularity , even if not op across the board, they will demand nerfs . And Blizzard usually drops the hammer, lol
Why don’t you grow a pair and learn to deal with bad matchups like every other archetype do? Tickatus is fine and it`s existence discourage decks that run 25 removal spells, aka ResidentSleeper decks.
Funny that, Tickatus decks are the epitome of running 25 removal spells. Tickatus is a counter that makes the decks around it precisely the thing it's "supposed to counter". it's not "another type of strategy", like the difference in strategy between a control deck and a combo deck. it's just a one-of easy win condition for warlock control.
If you're playing a control deck, that's what you kinda sign up for. Resource and fatigue management should be the whole point of control v control, not "well they have this card so I lose10 cards and the matchup before the game even starts".
Yes but you're assuming that every control player signed up for that. I mean it's fun going to fatigue and managing your resources well, but it's one card from one class. It means that control decks will have to have win condition that are not only fatigue, and the ones that can't will lose to warlock but not necessarily to other control decks. Also don't forget that otk decks exist and control need at least a chance against them
Well yes but no, it has to be a win condition that is also not vulnerable to losing 10 cards in your deck on turn 10.
Well yes but no, it only means that X control deck will lose against tickatuslock and still can still win against aggro,mirrors and against other control decks that are not warlock.It's called a bad matchup.Don't forget that aggro exists and SMORC will still destroy controlock in most cases
Yes, people are complaining that a single card makes you instawin a matchup. Controlock works as well as any other classes against aggro, if not better because you do not have to put any threat in your deck. You just have to put tickatus and y'shaarj, (and maybe rustwix if you're fancy, but honestly you don't need him) and then you can fill the rest of the deck with as many removal, healing and taunts you want. Controlock do not have to make any sacrifice except for a card slot to have an enormous advantage against other control matchups, in the most unhealthy, random and frustrating way. I miss Rin
Look controlock right now is in a bad spot in standard, as stated by a lot of people in this thread, while in wild is only played regurarly in renolocks that also get wrecked by mill rogues and a good chunk of aggro decks, with favorable matchups only against priests (and we are talking about a 55% winrate at best especially in razakus priest case) and otk\slow value decks. It's not devastating the meta its only keeping excessively greedy or slow control decks in check. If people can't play their homebrew control\value decks is not beacause of warlock but mostly beacause of face decks that SMORC the opponent to death by turn 5. If a control deck is meta it won't be destroyed by one really shitty matchup. The card itself fits in decks that are already limited by their own big cards, its not like every warlock is playing it. Its surely frustrating but its not this boogeyman that people are talking about here. Also remeber that the game is going to change a lot in a few weeks so we can't be sure if it is going to be in a tier 1, 2 or 3 deck, if it is going to shape the meta or disappear for some time. A nerf now will kill the card. For the " i miss Rin" it's true that it was slower and less frustrating, but hearthstone changed a lot from that time. Most classes now can produce value and cards out of thin air, and decks contain more random than ever. So if the It'S RaNdOm your issue at this point you'll be better off playing another game cause hearthstone seems to have taken the random direction and i doubt our whining will change it
I have never encountered a control warlock that did not play (and win because of) Tickatus, so I would challenge the assertion that "not every warlock is playing it". And it's not because the deck is not tier one that it's not cancer. The discussion is not about if the deck is balanced or not. It's about tickatus being one of the stupidest card ever printed. Warlock decks that run tickatus are not tier 1, ok. But as you said, it's because the meta is all aggro and midrange, so it's in the same spot as most other control decks for that matter. But it gets to be a good matchup against any control deck just because of 1 stupid card that doesn't leave any room for play or counterplay from the opponent. It's not "punishing greedy slow decks" when it can delete 10 cards off the deck by turn 10. If your definition of a "greedy slow" control deck is a deck that has not killed its opponent by turn 10, you have a pretty warped conception of what is greedy and slow.
If you're playing a control deck, that's what you kinda sign up for. Resource and fatigue management should be the whole point of control v control, not "well they have this card so I lose10 cards and the matchup before the game even starts".
Yes but you're assuming that every control player signed up for that. I mean it's fun going to fatigue and managing your resources well, but it's one card from one class. It means that control decks will have to have win condition that are not only fatigue, and the ones that can't will lose to warlock but not necessarily to other control decks. Also don't forget that otk decks exist and control need at least a chance against them
Well yes but no, it has to be a win condition that is also not vulnerable to losing 10 cards in your deck on turn 10.
Well yes but no, it only means that X control deck will lose against tickatuslock and still can still win against aggro,mirrors and against other control decks that are not warlock.It's called a bad matchup.Don't forget that aggro exists and SMORC will still destroy controlock in most cases
Yes, people are complaining that a single card makes you instawin a matchup. Controlock works as well as any other classes against aggro, if not better because you do not have to put any threat in your deck. You just have to put tickatus and y'shaarj, (and maybe rustwix if you're fancy, but honestly you don't need him) and then you can fill the rest of the deck with as many removal, healing and taunts you want. Controlock do not have to make any sacrifice except for a card slot to have an enormous advantage against other control matchups, in the most unhealthy, random and frustrating way. I miss Rin
If you're playing a control deck, that's what you kinda sign up for. Resource and fatigue management should be the whole point of control v control, not "well they have this card so I lose10 cards and the matchup before the game even starts".
Yes but you're assuming that every control player signed up for that. I mean it's fun going to fatigue and managing your resources well, but it's one card from one class. It means that control decks will have to have win condition that are not only fatigue, and the ones that can't will lose to warlock but not necessarily to other control decks. Also don't forget that otk decks exist and control need at least a chance against them
Well yes but no, it has to be a win condition that is also not vulnerable to losing 10 cards in your deck on turn 10.
It's a necessary evil. It's a class card that can be played in basically only big\control warlock decks that may or may not be there depending on how aggro the meta gets and destroys slow control decks (mostly priest) that have the wincon of clearing the board until the opponent ends his deck. This card alone is what can keep the meta from becoming the control vs control "loses whoever gets to fatigue first"meta that we had when Archivist Elysiana was added
Yeah, the meta would be so sad if control decks were allowed to exist, instead let's have any control vs control warlock be ruined by tickatus
Yeah, the meta would be so sad if control decks had a win condition that doesn't revolve around let's go to fatigue for 40 min and actually had to do something atleast in control vs control matchups
Your "do something" is kill the warlock before he can drop tickatus. Better to say "don't play a control deck" at this point. Again, Rin existed, to do exactly what you say tickatus is doing. Except Rin actually had a cost, both in mana and tempo. Also it's funny that you get riled up against control decks that do nothing, yet control warlock with tickatus is the very definition of doing nothing, just clearing the board and healing until you can play tickatus and win, not immediatly but by continuing to do nothing but defend until you opponent go to fatigue.
It's a necessary evil. It's a class card that can be played in basically only big\control warlock decks that may or may not be there depending on how aggro the meta gets and destroys slow control decks (mostly priest) that have the wincon of clearing the board until the opponent ends his deck. This card alone is what can keep the meta from becoming the control vs control "loses whoever gets to fatigue first"meta that we had when Archivist Elysiana was added
Yeah, the meta would be so sad if control decks were allowed to exist, instead let's have any control vs control warlock be ruined by tickatus
Angry or not, it's awful and reprehensible to say things like that to people because you're mad about a card game. Please get some perspective and take a break if Hearthstone is making you that angry.
Tickatus threads are becoming really grating to me, honestly. Control decks having a win condition against other control decks is GOOD and NECESSARY for the game. The fact that we've gone for like 3 years with control decks only winning through attrition is not a good thing, and has lead to a weird sense of entitlement in control players, who expect that every game the play lasts for 40 minutes and drags to 10 fatigue AT LEAST (I'm projecting here, this obviously isn't true).
Decks having bad/polarizing matchups is also a normal and healthy thing for card games. Tickatus Warlock is good against Control decks. Control decks are bad against Tickatus Warlock. The Earth spins on its axis and plants photosynthesize to make oxygen. There's apparently now a deck, which is a control deck, and has a favorable matchup against Tickatus Warlock. You can choose to play that if you're desperately attached to playing Control Decks, or you can change pace entirely and play aggro (God forbid) to just bully greedy control/combo decks (which is something Tickatus was designed to do).
I understand the frustration of getting milled. It's a bad feeling, and it's the reason that Pot of Desires is such a polarizing subject in YuGiOh to this day. Magic players also hate being milled. Legends of Runeterra recently has had very grindy control decks pop up recently (with a win condition other than attrition, please take notes Hearthstone) and hey, it has a hard matchup against the one champion that can mill their deck from X to 4. Maybe Tick should have his stats toned down, but ultimately I think his effect is important for the game.
Yeah, control decks have no win condition appart from attrition, so let's make a win condition that is just playing a 7+ card, and then playing a well stated 6 mana card. Sure the game will be way more enjoyable than if you played against a deck where you won/lost into fatigue.
People are not complaining that they are getting milled. They are complaining they are getting milled so easily and from so little cost. There have been a warlock legendary designed to mill your opponent before, and to offer a win condition other than attrition in control mirrors. But this one couldn't be just slapped turn 8 to win the game. You actually had to use mana and lose tempo in order to win with it. A lot of it. It was free win only against the slowest control decks, who had only reactive cards. Here Tickatus is so ridiculously easy to activate that the only way to win is to just not play a control deck altogether.
Also, i get that you want control decks to have a win condition other than attrition, blizzard said they were going to turn to that in the future, but I don't see how those control decks that have a win condition can exist when Tickatus can mill said win condition so quickly and easily.
I have never played Tickatus before but have played against it several times. It is a nice design that encourages slower decks to be aggressive and kill the Warlock before they get the combo off. The only class it really hurts is priest since those control lists have no way to gain any board presence (apart from corrupt priest).
I'm a returning player after about a year and hit legend easily with highlander druid, faced a decent amount of Tickatus locks and I find it a really easy matchup. It's literally a matter of drawing your deck ASAP and then doubling up on your juicy stuff with Elise. They only have 2 twisting nethers and cascading disaster doesn't help against a board full of dragons. The same applies for other decks, highlander mage has enough ways to get early board presence and aggro decks don't care about their cards being removed.
If you have a problem with Tickatus you are simply incompetent, the current meta is really diverse and probably the best it's gonna be for a while since after rotation there will be less cards and less decks with only a few dominating. So stop complaining and enjoy it!
It's a matter of it being unfun. Tickatus is so easy to activate, it can come out as soon as turn 8. Then they mill important cards, and the game is over so fast you felt you played against an aggro deck. Rin was fine, because you had to spend mana and tempo to mill your opponent, so it had that sense of bringing urgency while not feeling completely awful to play against, because it actually gave time to your opponent. With tickatus, it can come down so fast (and be duplicated) it's just random losses without any sense of you playing the game. And if your only answer is "you have to kill the warlock before turn 8" well sure, let's not play any control deck for that matter.
Yeah, control priest is cancer, they just clear the board, heal and generate infinite value.
While control warlock is completely different, they clear the board, heal and get infinite value from rustwix. So I'm glad Tickatus is here as "a counter to control priest" (a counter to any control deck in fact, it's not just control priest that gets fucked by it) so the ladder can be filled with control warlocks instead of control priests.
Playing against control warlock is infinitely more painful than against control priest. It's basically the same, but they also can burn 10 cards from your deck. Amazing.
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Funny that, Tickatus decks are the epitome of running 25 removal spells. Tickatus is a counter that makes the decks around it precisely the thing it's "supposed to counter". it's not "another type of strategy", like the difference in strategy between a control deck and a combo deck. it's just a one-of easy win condition for warlock control.
I have never encountered a control warlock that did not play (and win because of) Tickatus, so I would challenge the assertion that "not every warlock is playing it". And it's not because the deck is not tier one that it's not cancer. The discussion is not about if the deck is balanced or not. It's about tickatus being one of the stupidest card ever printed. Warlock decks that run tickatus are not tier 1, ok. But as you said, it's because the meta is all aggro and midrange, so it's in the same spot as most other control decks for that matter. But it gets to be a good matchup against any control deck just because of 1 stupid card that doesn't leave any room for play or counterplay from the opponent. It's not "punishing greedy slow decks" when it can delete 10 cards off the deck by turn 10. If your definition of a "greedy slow" control deck is a deck that has not killed its opponent by turn 10, you have a pretty warped conception of what is greedy and slow.
Yes, people are complaining that a single card makes you instawin a matchup. Controlock works as well as any other classes against aggro, if not better because you do not have to put any threat in your deck. You just have to put tickatus and y'shaarj, (and maybe rustwix if you're fancy, but honestly you don't need him) and then you can fill the rest of the deck with as many removal, healing and taunts you want. Controlock do not have to make any sacrifice except for a card slot to have an enormous advantage against other control matchups, in the most unhealthy, random and frustrating way. I miss Rin
Well yes but no, it has to be a win condition that is also not vulnerable to losing 10 cards in your deck on turn 10.
Your "do something" is kill the warlock before he can drop tickatus. Better to say "don't play a control deck" at this point. Again, Rin existed, to do exactly what you say tickatus is doing. Except Rin actually had a cost, both in mana and tempo. Also it's funny that you get riled up against control decks that do nothing, yet control warlock with tickatus is the very definition of doing nothing, just clearing the board and healing until you can play tickatus and win, not immediatly but by continuing to do nothing but defend until you opponent go to fatigue.
Yeah, the meta would be so sad if control decks were allowed to exist, instead let's have any control vs control warlock be ruined by tickatus
Yeah, control decks have no win condition appart from attrition, so let's make a win condition that is just playing a 7+ card, and then playing a well stated 6 mana card. Sure the game will be way more enjoyable than if you played against a deck where you won/lost into fatigue.
People are not complaining that they are getting milled. They are complaining they are getting milled so easily and from so little cost. There have been a warlock legendary designed to mill your opponent before, and to offer a win condition other than attrition in control mirrors. But this one couldn't be just slapped turn 8 to win the game. You actually had to use mana and lose tempo in order to win with it. A lot of it. It was free win only against the slowest control decks, who had only reactive cards. Here Tickatus is so ridiculously easy to activate that the only way to win is to just not play a control deck altogether.
Also, i get that you want control decks to have a win condition other than attrition, blizzard said they were going to turn to that in the future, but I don't see how those control decks that have a win condition can exist when Tickatus can mill said win condition so quickly and easily.
It's a matter of it being unfun. Tickatus is so easy to activate, it can come out as soon as turn 8. Then they mill important cards, and the game is over so fast you felt you played against an aggro deck. Rin was fine, because you had to spend mana and tempo to mill your opponent, so it had that sense of bringing urgency while not feeling completely awful to play against, because it actually gave time to your opponent. With tickatus, it can come down so fast (and be duplicated) it's just random losses without any sense of you playing the game. And if your only answer is "you have to kill the warlock before turn 8" well sure, let's not play any control deck for that matter.
Yeah, control priest is cancer, they just clear the board, heal and generate infinite value.
While control warlock is completely different, they clear the board, heal and get infinite value from rustwix. So I'm glad Tickatus is here as "a counter to control priest" (a counter to any control deck in fact, it's not just control priest that gets fucked by it) so the ladder can be filled with control warlocks instead of control priests.
Playing against control warlock is infinitely more painful than against control priest. It's basically the same, but they also can burn 10 cards from your deck. Amazing.