Community : "is there a reason to play 4+ mana cards hurrr durrr aggro op"
Game : Ramp paladin is a tier 1 deck
You could have easily brought the deck to my attention but not only you ignored to read my post you had to be rude about your writing your reply.
And the account was made today, for their first post, to do that.
Aren't people just amazing?
I've been on hearthpwn for almost a decade, this account is fresh because I just merged it with blizzard account and that made me a new profile on hearthpwn somehow.
Aren't people's assumptions just amazing ?
Pardon my assumption. Your post did come off a bit rude, so I was just being sarcastic about it.
I appreciate your following post, though. Very thoughtful, and you make a lot of good points.
Realistically, there is a reason why people call high cost cards "greedy" and the design of the game definitely pushes everyone toward aggro-centric gameplay. It's unfortunate, because not everyone likes that style of play.
Personally, I've come to just accept that losing to a face hunter (or other, similar aggressive deck) is just going to happen once in a while and there is nothing you can do about it. Even if you jam a ton of defensive cards in your deck, you may still not draw what you need at the right moment. Such is Hearthstone.
But I can't help but be sad that some cards just feel too slow for most decks, unless they have a specific combo. Keymaster Alabaster seemed very cool to me when he was first shown off, but in standard there isn't much for him to do. I know there's some wild combos where he can do some cool stuff, but still in the realm of memery, I suppose.
Anyway, on another note... currently, my win rate with my highlander mage deck is 59%, with 29% of matches against paladin... and basically all of them seem to running some form of the new ramp paladin stuff. So if this keeps up, maybe there IS a reason to put high cost cards into your deck.
The paladin is going to give you 10 mana, so you better be ready to use it.
I'm curious to see how your HL mage looks, if you don't mind sharing the list. I've played HL mage exclusively since Uldum released & I don't really see too many others playing it on ladder nowadays.
I always find it interesting to see how others have altered their lists to adapt to the current meta.
No problem. I just uploaded the list on my deck list.
It's nothing ground breaking, but it has been fun.
To connect this with the topic of the thread... I actually just realized, when I was building this on the website, it really does not have a ton of high cost cards, it is much leaner than the original builds were, but still has enough that it feels like it has good power in the late game. And with enough early game cards to get there, it has been pretty good to me.
But I suppose the fact remains, that you can't play high cost cards unless you survive long enough to do so, and unless you know your opponents will always try to out-greed you, you have to build your deck with tools to try and fight aggro, too.
Community : "is there a reason to play 4+ mana cards hurrr durrr aggro op"
Game : Ramp paladin is a tier 1 deck
You could have easily brought the deck to my attention but not only you ignored to read my post you had to be rude about your writing your reply.
And the account was made today, for their first post, to do that.
Aren't people just amazing?
I've been on hearthpwn for almost a decade, this account is fresh because I just merged it with blizzard account and that made me a new profile on hearthpwn somehow.
Aren't people's assumptions just amazing ?
Pardon my assumption. Your post did come off a bit rude, so I was just being sarcastic about it.
I appreciate your following post, though. Very thoughtful, and you make a lot of good points.
Realistically, there is a reason why people call high cost cards "greedy" and the design of the game definitely pushes everyone toward aggro-centric gameplay. It's unfortunate, because not everyone likes that style of play.
Personally, I've come to just accept that losing to a face hunter (or other, similar aggressive deck) is just going to happen once in a while and there is nothing you can do about it. Even if you jam a ton of defensive cards in your deck, you may still not draw what you need at the right moment. Such is Hearthstone.
But I can't help but be sad that some cards just feel too slow for most decks, unless they have a specific combo. Keymaster Alabaster seemed very cool to me when he was first shown off, but in standard there isn't much for him to do. I know there's some wild combos where he can do some cool stuff, but still in the realm of memery, I suppose.
Anyway, on another note... currently, my win rate with my highlander mage deck is 59%, with 29% of matches against paladin... and basically all of them seem to running some form of the new ramp paladin stuff. So if this keeps up, maybe there IS a reason to put high cost cards into your deck.
The paladin is going to give you 10 mana, so you better be ready to use it.
Also, back before Demon hunter came along, Highlander mage was one of the best decks and you just jammed all the high cost, greedy cards you could in there.
Yeah, there was still the mana cheating, what with dragoncaster and puzzle box being a staple in those, but the point was, you could still easily make it to the turns necessary to play them.
Currently, there is an influx of aggro thanks to some of the mini set cards but I've still found some success with slightly greedier decks. You just can't make them as heavy as before...
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No problem. I just uploaded the list on my deck list.
http://www.hearthpwn.com/decks/1377007-highlander-mage-dmr
It's nothing ground breaking, but it has been fun.
To connect this with the topic of the thread... I actually just realized, when I was building this on the website, it really does not have a ton of high cost cards, it is much leaner than the original builds were, but still has enough that it feels like it has good power in the late game. And with enough early game cards to get there, it has been pretty good to me.
But I suppose the fact remains, that you can't play high cost cards unless you survive long enough to do so, and unless you know your opponents will always try to out-greed you, you have to build your deck with tools to try and fight aggro, too.
Pardon my assumption. Your post did come off a bit rude, so I was just being sarcastic about it.
I appreciate your following post, though. Very thoughtful, and you make a lot of good points.
Realistically, there is a reason why people call high cost cards "greedy" and the design of the game definitely pushes everyone toward aggro-centric gameplay. It's unfortunate, because not everyone likes that style of play.
Personally, I've come to just accept that losing to a face hunter (or other, similar aggressive deck) is just going to happen once in a while and there is nothing you can do about it. Even if you jam a ton of defensive cards in your deck, you may still not draw what you need at the right moment. Such is Hearthstone.
But I can't help but be sad that some cards just feel too slow for most decks, unless they have a specific combo. Keymaster Alabaster seemed very cool to me when he was first shown off, but in standard there isn't much for him to do. I know there's some wild combos where he can do some cool stuff, but still in the realm of memery, I suppose.
Anyway, on another note... currently, my win rate with my highlander mage deck is 59%, with 29% of matches against paladin... and basically all of them seem to running some form of the new ramp paladin stuff. So if this keeps up, maybe there IS a reason to put high cost cards into your deck.
The paladin is going to give you 10 mana, so you better be ready to use it.
And the account was made today, for their first post, to do that.
Aren't people just amazing?
I blame Wriggling Horror and Voracious Reader.
Also, back before Demon hunter came along, Highlander mage was one of the best decks and you just jammed all the high cost, greedy cards you could in there.
Yeah, there was still the mana cheating, what with dragoncaster and puzzle box being a staple in those, but the point was, you could still easily make it to the turns necessary to play them.
Currently, there is an influx of aggro thanks to some of the mini set cards but I've still found some success with slightly greedier decks. You just can't make them as heavy as before...