Anybody has make its custom class thread yet? I want to take a look so I know what exactly do I have to post (the entire class, only latest set, and so on)
I BELIEVE mine is okay. You can still put one more decorating image where you like, too. I was like "Let's go and post it NOW", before it is too late. xD (those international times are quite confusing sometimes : P )
edit: And, of course, good luck to all, folks! Very nice jobs we got here \o
That will be greatly appreciated. Still half to go and would need to hurry up this weekend. I think 3 days (up to 20/1) is good, more than that may be too much.
First, your first two cards are increibly similar. Both are 2 damages with beast synergy (also, the second one would be something like "deal 1 more for each Beast you control").
Specialized Cook should be worded as "Shuffle three Common Fishes into your deck."
River Giant would only decrease its cost by (1) each time you used a shuffle effect? Or (1) per each shuffled card? In the latter situation, I think you should consider rising its cost to (10), because just with one Cook it would get to 5, and both would make it potentially a turn 3 (2) cost giant.
Thanks for the additions. These spells are intended to be quite similar due to the sub-theme around them. But I should change the second one to 5 mana, It's too strong right now I think. The River Giant will count for every "act" of shuffling. No matter how many cards are shuffled, will only count 1.
@MvonTzeskagrad : At the time I talked about Aeon Keeper I didn't realize it has Lifesteal too. Which makes it MUCH stronger than I thought hahaha. I would increase one or two mana. (and perhaps make it rare too). I believe the text of Grand Researcher Kraem should be something like "Change the cost of cards in your hand and deck that cost (5) or more to (5)." because it is a battlecry effect. My favorite so far for the game design: Aether Corsair. For flavor: Wormhole. +1 for Thanael, too.
@Klipce: Slow Learning looks strong. I see good snowball potential. Divination Major is also strong, but not out of bounds. I also like Coach Andrik. Only thing is that his "paladin feeling" surpasses the Seer's by far.
@Adm and @Mods: One question: Do the rarity distribution of the set must follow the same Demon Hunter had in our respective expansions? Just checked hearthpwn and DH in Darkmoon Faire has 8 commons, 2 rares, 3 epics and 2 legendaries. So much commons and so FEW rares. Now I found it really weird. I would prefer to add some more rares (2, possibly) and take out the commons.
@Noah_McGrath: I'm seeing some "easy" OTK potential with Snitkch Prime. Not sure how to properly balance, tho. I really like Skuba Skaven and the Eshin Tricks pack. Imprisoned Vermin's effect doesn't seem very fun to me. It may do nothing on late game or define the game in early turns. Even though its fine for cost and stats. "The End Times" look too OP to for me. We have Chef Nomi that triggers only once. I think triggering twice should be more okay.
@MvonTzeskagrad: Aeon Keeper is the man here. Reminded me of the old Bomb Lobber, but stronger. Perhaps you can switch the rarity to Rare if you somehow run out of ideas. But I think it's not a must, tho, due to the powercreeping over time HS got. Voltaic sparks are interesting. Have potential for unique mechanics. Magnos, right now, I see it more limiting than rewarding. Maybe limiting the effect to spells or minions, if you plan on having big ones?
Hey, showing here the first batch of the Fisherman, following the Darmoon Faire themes, like circus, parties, entertainment, and corrupted magic from ancient evil gods. Just 2/3 to go xD
Did you know that in this Darkmoon Faire a band composed of aquatic species would make a concert? Because they will.
Not 100% sure about the wording on Drummollusk, yet. Some minions:
Just made my submission: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/247105-ccc-7-finalist-fisherman
Boy, this week was tough! But fun, nonetheless : D Wish I had interacted more in the threads, but life doesn't care about free time hahhaha
I BELIEVE mine is okay. You can still put one more decorating image where you like, too. I was like "Let's go and post it NOW", before it is too late. xD (those international times are quite confusing sometimes : P )
edit: And, of course, good luck to all, folks! Very nice jobs we got here \o
That will be greatly appreciated. Still half to go and would need to hurry up this weekend. I think 3 days (up to 20/1) is good, more than that may be too much.
Thanks for the additions. These spells are intended to be quite similar due to the sub-theme around them. But I should change the second one to 5 mana, It's too strong right now I think. The River Giant will count for every "act" of shuffling. No matter how many cards are shuffled, will only count 1.
@MvonTzeskagrad : At the time I talked about Aeon Keeper I didn't realize it has Lifesteal too. Which makes it MUCH stronger than I thought hahaha. I would increase one or two mana. (and perhaps make it rare too). I believe the text of Grand Researcher Kraem should be something like "Change the cost of cards in your hand and deck that cost (5) or more to (5)." because it is a battlecry effect. My favorite so far for the game design: Aether Corsair. For flavor: Wormhole. +1 for Thanael, too.
@Klipce: Slow Learning looks strong. I see good snowball potential. Divination Major is also strong, but not out of bounds. I also like Coach Andrik. Only thing is that his "paladin feeling" surpasses the Seer's by far.
@Adm and @Mods: One question: Do the rarity distribution of the set must follow the same Demon Hunter had in our respective expansions? Just checked hearthpwn and DH in Darkmoon Faire has 8 commons, 2 rares, 3 epics and 2 legendaries. So much commons and so FEW rares. Now I found it really weird. I would prefer to add some more rares (2, possibly) and take out the commons.
Now, some feedback:
@Noah_McGrath: I'm seeing some "easy" OTK potential with Snitkch Prime. Not sure how to properly balance, tho. I really like Skuba Skaven and the Eshin Tricks pack. Imprisoned Vermin's effect doesn't seem very fun to me. It may do nothing on late game or define the game in early turns. Even though its fine for cost and stats. "The End Times" look too OP to for me. We have Chef Nomi that triggers only once. I think triggering twice should be more okay.
@MvonTzeskagrad: Aeon Keeper is the man here. Reminded me of the old Bomb Lobber, but stronger. Perhaps you can switch the rarity to Rare if you somehow run out of ideas. But I think it's not a must, tho, due to the powercreeping over time HS got. Voltaic sparks are interesting. Have potential for unique mechanics. Magnos, right now, I see it more limiting than rewarding. Maybe limiting the effect to spells or minions, if you plan on having big ones?
Hey, showing here the first batch of the Fisherman, following the Darmoon Faire themes, like circus, parties, entertainment, and corrupted magic from ancient evil gods. Just 2/3 to go xD
Did you know that in this Darkmoon Faire a band composed of aquatic species would make a concert? Because they will.
Not 100% sure about the wording on Drummollusk, yet. Some minions:
Corrupted version:
Any thoughts?
Do we have to create our own thread in this forum or it will be created for us?
Good luck to the remaining and congrats to all! Let's go \o