You people grumble about the portal, whilst I'm here hitting a hard wall with the blademaster. The entire deck seems to be designed to die to the AI's HP! Air raid works so well there. Everything you play, be it Arthas or what, dies in one turn because no board control. Sure, I'll swing my face into a 0-mana 4/5 taunt... oh, I'm dead. I stabilize on single digit HP with a faceswing to ensure taunt? Sap-dead. Just... why design such a deck for such an encounter?
Why don't you just give your minions divine shield? Sure Arthas can draw some crazy shit, but your hero power can remove it all and then you can gain health with your little 2/5 + libram
Give one minion DS with the hammer? Far too slow, and that DS goes instantly due to the HP. I was basically dead T7ish at the latest. 2/5 with libram on T5 just died, even with hammer pre-equipped. Arthas on curve, again, died and ressed once. drop zealot, dies. Hope to have a 2-drop, if so, then it dies and 1-drop, else two 1-drops. Turn three, try to drop something in, ai kills it, expands board, T5 you start seeing free 4/5 taunts. I'd end up stabilizing on T7 on low health and die to sap. I tried without dropping the chaff first three turns; ai had an extra mana and the board on T4 becomes truly ridiculous.
Or are you talking about Arthas? He wasn't a problem for me. Blademaster was just after the portal, HP of deal three to highest attack and 1 to all other enemy minions. That just walled me for so many attempts. The deck just feels designed to die to the HP.
You people grumble about the portal, whilst I'm here hitting a hard wall with the blademaster. The entire deck seems to be designed to die to the AI's HP! Air raid works so well there. Everything you play, be it Arthas or what, dies in one turn because no board control. Sure, I'll swing my face into a 0-mana 4/5 taunt... oh, I'm dead. I stabilize on single digit HP with a faceswing to ensure taunt? Sap-dead. Just... why design such a deck for such an encounter?
Finally did it after the AI didn't have multiple 1-drops to trade up and keep flooding. Not a fun encounter.
Give one minion DS with the hammer? Far too slow, and that DS goes instantly due to the HP. I was basically dead T7ish at the latest. 2/5 with libram on T5 just died, even with hammer pre-equipped. Arthas on curve, again, died and ressed once. drop zealot, dies. Hope to have a 2-drop, if so, then it dies and 1-drop, else two 1-drops. Turn three, try to drop something in, ai kills it, expands board, T5 you start seeing free 4/5 taunts. I'd end up stabilizing on T7 on low health and die to sap. I tried without dropping the chaff first three turns; ai had an extra mana and the board on T4 becomes truly ridiculous.
Or are you talking about Arthas? He wasn't a problem for me. Blademaster was just after the portal, HP of deal three to highest attack and 1 to all other enemy minions. That just walled me for so many attempts. The deck just feels designed to die to the HP.
You people grumble about the portal, whilst I'm here hitting a hard wall with the blademaster. The entire deck seems to be designed to die to the AI's HP! Air raid works so well there. Everything you play, be it Arthas or what, dies in one turn because no board control. Sure, I'll swing my face into a 0-mana 4/5 taunt... oh, I'm dead. I stabilize on single digit HP with a faceswing to ensure taunt? Sap-dead. Just... why design such a deck for such an encounter?
Finally did it after the AI didn't have multiple 1-drops to trade up and keep flooding. Not a fun encounter.