Honestly this post reminded me of the.....people......that used to say
"Shudderwok is a design faliure/is OP/shouldn't have been printed"
when the ONLY problem with that card was (and still is to an extent in wild) the combination of COMPLETELY UNRELATED cards that enabled the actual infinite (and that BTW were borderline useless anywhere else)
You know when there are 10 cards that you can play without problem and then one card comes in and breaks the game then I think that card may be the issue, not the other 10.
OR....MAYBE the 1 card Is a fun and powerful one that gets it's "reputation" ruined by a broken interaction that could be easily fixed with small changes to the other cards that don't break the core idea of the """"""""""""problematic""""""""""""" one
1)a (light) deckbuilding restriction so at least you can't just brainlessly smash it into any deck and expect it to be and actual wincondition
(unlike fuckfacetus that...WOW you need TwIsTiNg NeThEr to activate the corruption....WOW the card that is in ANY control warlock deck....WOW such a HeAvY rEsTrIcTiOn....WOW)
2)only really of any use quite far into the lategame A.K.A. when aggro/midrange decks are supposed to have already won while control decks are supposed to have drawn the tools to deal with a huge boardswing like that meaning that it in fact has counterplay and CAN be stopped
Tumortus on the other hand is the flaw in thid "system" as it can be played relatively early and you have NO way of stopping it's effect (let me remind you that said effect reads: "win the control matchup")
Honestly this post reminded me of the.....people......that used to say
"Shudderwok is a design faliure/is OP/shouldn't have been printed"
when the ONLY problem with that card was (and still is to an extent in wild) the combination of COMPLETELY UNRELATED cards that enabled the actual infinite (and that BTW were borderline useless anywhere else)
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OR....MAYBE the 1 card Is a fun and powerful one that gets it's "reputation" ruined by a broken interaction that could be easily fixed with small changes to the other cards that don't break the core idea of the """"""""""""problematic""""""""""""" one
Nope, shittertus is the only real problem there.
Y'shaarj is:
1)a (light) deckbuilding restriction so at least you can't just brainlessly smash it into any deck and expect it to be and actual wincondition
(unlike fuckfacetus that...WOW you need TwIsTiNg NeThEr to activate the corruption....WOW the card that is in ANY control warlock deck....WOW such a HeAvY rEsTrIcTiOn....WOW)
2)only really of any use quite far into the lategame A.K.A. when aggro/midrange decks are supposed to have already won while control decks are supposed to have drawn the tools to deal with a huge boardswing like that meaning that it in fact has counterplay and CAN be stopped
Tumortus on the other hand is the flaw in thid "system" as it can be played relatively early and you have NO way of stopping it's effect (let me remind you that said effect reads: "win the control matchup")
Honestly this post reminded me of the.....people......that used to say
"Shudderwok is a design faliure/is OP/shouldn't have been printed"
when the ONLY problem with that card was (and still is to an extent in wild) the combination of COMPLETELY UNRELATED cards that enabled the actual infinite (and that BTW were borderline useless anywhere else)