Well. My honest opinion is that yes, your games look a little too basic, like from 80s.
And wait a moment here, did you seriously say my games look like they are from the 80s? Are you for real? What?
Yes, sorry. I am for real. As I said before, I think that it is normal because I don't think that you have access to an incredible amount of resources. So, yes, the quality is so-and-so, and they seem quite old. Like everyone else, I can't compare your apps with the others on the market (which certainly cost more and with more developers) but the difference is visible. Honestly, seeing the site, I didn't want to play with them. I don't see the interest in playing a dragon dodge game or the cup game or an old beat 'em up. These things have already been seen and have already been done and dead. What is your value added?
Anyway, I think that you did a good exercise in exploring different things and now, probably, you can move forward. My best advice to you is to start with the points listed before:
1) With a good idea and something simple but innovative. Think about Candy Crush Saga
2) To review something old school and make it better or with new things. A better version of Tetris (I don’t know for example in 3D), or Bubble Bobble for example. Something that it is old, better if it is already missing for phone, and that people know it
3) If you don’t the previous ideas, you need a lot of money. So, you should prepare a concept instead, in order to present yourself to crowdfunding portals like Kickstarter - a pitch idea
Another advice that I can give you, especially if you decide for the 3 is to change your name. Game Dev Magician can be considered an arrogant name, especially if someone has to give you money to develop something. Why magician? Do you have apps with millions of downloads behind you? So, where is the magic? Why magician? What do you have more than others? I work with investors and I know how they think. With a name like that, if you don't have indisputable successes behind you, people will just think that you are an arrogant who cannot be trusted (because you will want to do as you please with other people's money), and they will never give you money. A name like magician could be considered too much even for a character like Elon Musk. And if there's nothing behind it, well, that's a problem.
A point that I did not understand is why only Android and not IOS. Because a reputable app is obviously on both.
As I said before, I don't want to be offensive, and I really hope for you the best. I gave you my sincere opinion and I think that is what you wanted since you posted your things here. The way to do what we like is always very hard, I studied 8 years in university without a payroll to do what I liked. Running after a passion is hard. You did a good start exercise. Try, try and try and don't give up.
Well. My honest opinion is that yes, your games look a little too basic, like from 80s.
I can understand and I can imagine that your resources are quite limited. But you have also to understand that nowadays public/customers have access to games (even on smartphones) that are developed by companies with many people and huge budgets. Even indie games, are not so indie because before development they generally rise a lot of money on crowdfunding, like kickstarter, for example . So, the comparison with these games cannot fail to be made and the difference can be seen. In general, I think that you are trying to make things too advanced and should stay on things simpler with higher quality. My advices for you are:
- You have 3 strategies to enter in the market with limited resources:
1) With a good idea and something simple but innovative. Think about Candy Crush Saga
2) To review something old school and make it better or with new things. A better version of Tetris (I don’t know for example in 3D), or Bubble Bobble for example. Something that it is old, better if it is already missing for phone, and that people know it
3) If you don’t like the previous ideas, you need a lot of money. So, you should prepare a concept instead in order to present yourself to crowdfunding portals like Kickstarter
- Your lettering and presentation are boring. I don’t know if you are using Times or something similar. But you have to work more with the lettering, especially for the titles.
- Your website need also to be improved a lot
- Your e-mail is not professional. You cannot use an hotmail with your date of birth for work
- There are ways to find great ideas with limited budget. I loved Hotline Miami for example. Anyway, it is for sure not easy
That’s my advices for you. I hope to not be too polemic. I hope for you the best.
Yes, sorry. I am for real. As I said before, I think that it is normal because I don't think that you have access to an incredible amount of resources. So, yes, the quality is so-and-so, and they seem quite old. Like everyone else, I can't compare your apps with the others on the market (which certainly cost more and with more developers) but the difference is visible. Honestly, seeing the site, I didn't want to play with them. I don't see the interest in playing a dragon dodge game or the cup game or an old beat 'em up. These things have already been seen and have already been done and dead. What is your value added?
Anyway, I think that you did a good exercise in exploring different things and now, probably, you can move forward. My best advice to you is to start with the points listed before:
1) With a good idea and something simple but innovative. Think about Candy Crush Saga
2) To review something old school and make it better or with new things. A better version of Tetris (I don’t know for example in 3D), or Bubble Bobble for example. Something that it is old, better if it is already missing for phone, and that people know it
3) If you don’t the previous ideas, you need a lot of money. So, you should prepare a concept instead, in order to present yourself to crowdfunding portals like Kickstarter - a pitch idea
Another advice that I can give you, especially if you decide for the 3 is to change your name. Game Dev Magician can be considered an arrogant name, especially if someone has to give you money to develop something. Why magician? Do you have apps with millions of downloads behind you? So, where is the magic? Why magician? What do you have more than others? I work with investors and I know how they think. With a name like that, if you don't have indisputable successes behind you, people will just think that you are an arrogant who cannot be trusted (because you will want to do as you please with other people's money), and they will never give you money. A name like magician could be considered too much even for a character like Elon Musk. And if there's nothing behind it, well, that's a problem.
A point that I did not understand is why only Android and not IOS. Because a reputable app is obviously on both.
As I said before, I don't want to be offensive, and I really hope for you the best. I gave you my sincere opinion and I think that is what you wanted since you posted your things here. The way to do what we like is always very hard, I studied 8 years in university without a payroll to do what I liked. Running after a passion is hard. You did a good start exercise. Try, try and try and don't give up.
You are welcome. :)
Beware that gmail.com is also not professional. You need a domain. So, @gamedevmagician and something before.
Well. My honest opinion is that yes, your games look a little too basic, like from 80s.
I can understand and I can imagine that your resources are quite limited. But you have also to understand that nowadays public/customers have access to games (even on smartphones) that are developed by companies with many people and huge budgets. Even indie games, are not so indie because before development they generally rise a lot of money on crowdfunding, like kickstarter, for example . So, the comparison with these games cannot fail to be made and the difference can be seen. In general, I think that you are trying to make things too advanced and should stay on things simpler with higher quality. My advices for you are:
- You have 3 strategies to enter in the market with limited resources:
1) With a good idea and something simple but innovative. Think about Candy Crush Saga
2) To review something old school and make it better or with new things. A better version of Tetris (I don’t know for example in 3D), or Bubble Bobble for example. Something that it is old, better if it is already missing for phone, and that people know it
3) If you don’t like the previous ideas, you need a lot of money. So, you should prepare a concept instead in order to present yourself to crowdfunding portals like Kickstarter
- Your lettering and presentation are boring. I don’t know if you are using Times or something similar. But you have to work more with the lettering, especially for the titles.
- Your website need also to be improved a lot
- Your e-mail is not professional. You cannot use an hotmail with your date of birth for work
- There are ways to find great ideas with limited budget. I loved Hotline Miami for example. Anyway, it is for sure not easy
That’s my advices for you. I hope to not be too polemic. I hope for you the best.