For an beginner developer, there are two paths: learn from the criticism and be your own harshest critic; or diss all your critics and keep doing the same things with fingers in your ears saying "lalala" (which is something you can legitimately do once you make a good product).
I hope you succeed, and it is nice to see that you are leaning how to do 3d models, and make small phone games. Sharing them for free is also nice, as it gives people a feel for your style and lets them know about you; however, they are clearly experimental, learning projects, and if anything they can be on your portfolio if you decide to seriously go into a game dev career.
But at 36 years of age, you just can't accuse your critics that they cannot develop better games than you, that's really childish and doesn't even make sense. Because I don't need to be a game developer to know if a game is good or just someone's early development project. I personally played lots of games, hundreds if not close to a thousand, from the 90s all the way to today's latest releases, and I have always been excited about indie games, regardless of platform.
I understand being a dev is hard. But until you offer something new or different from the market, people will have no reason to play some rudimentary games, even the mobile store has some good offers for free games. And you also mock people judging your work that YOU present on YOUR website and in YOUR videos. This also does not make sense. If you fail to market your product well enough, nobody will download your games. And the public will not just download anything, you have a few seconds to convince them they should try your game before moving on. At best, they will watch a bit of your trailer.
Also posting your games on a public forum opens them to judgment. If you are not prepared mentally for that, I recommend saving your work for family and friends until you are ready to share something unique with the world.
I hinestly checked your games and they look really, really basic. Like the tutorials they give you in unreal engine. I think it's fine to do it as a hobby, and share that hobby, but it's important to learn and see how you can improve on them. I know these things take a lot and with enough patience you can make them look much better. But for now I think you are a bit overwnthusiastic about them.
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For an beginner developer, there are two paths: learn from the criticism and be your own harshest critic; or diss all your critics and keep doing the same things with fingers in your ears saying "lalala" (which is something you can legitimately do once you make a good product).
I hope you succeed, and it is nice to see that you are leaning how to do 3d models, and make small phone games. Sharing them for free is also nice, as it gives people a feel for your style and lets them know about you; however, they are clearly experimental, learning projects, and if anything they can be on your portfolio if you decide to seriously go into a game dev career.
But at 36 years of age, you just can't accuse your critics that they cannot develop better games than you, that's really childish and doesn't even make sense. Because I don't need to be a game developer to know if a game is good or just someone's early development project. I personally played lots of games, hundreds if not close to a thousand, from the 90s all the way to today's latest releases, and I have always been excited about indie games, regardless of platform.
I understand being a dev is hard. But until you offer something new or different from the market, people will have no reason to play some rudimentary games, even the mobile store has some good offers for free games. And you also mock people judging your work that YOU present on YOUR website and in YOUR videos. This also does not make sense. If you fail to market your product well enough, nobody will download your games. And the public will not just download anything, you have a few seconds to convince them they should try your game before moving on. At best, they will watch a bit of your trailer.
Also posting your games on a public forum opens them to judgment. If you are not prepared mentally for that, I recommend saving your work for family and friends until you are ready to share something unique with the world.
Yikes, seeing how aggressive you are with feedback, i am guessing there isn't much room for improvement. But yeah Shipmen summed it up the best.
I hinestly checked your games and they look really, really basic. Like the tutorials they give you in unreal engine. I think it's fine to do it as a hobby, and share that hobby, but it's important to learn and see how you can improve on them. I know these things take a lot and with enough patience you can make them look much better. But for now I think you are a bit overwnthusiastic about them.