By the third run, having seen almost constant Demon Hunters:
The DH starting treasure definitely needs to be changed. There are only a few classes that can deal with the tempo from 3 big demons for 4 mana, especially early in a run. I will say though I rarely see DH at high wins, recently it's been a lot of Shamans and Mages. Shaman hero power is kinda stupid early too, since they can threaten Bloodlust lethal very easily at little cost and the Totem that casts random spells is way better in this mode because the spell pool is really small and mostly positive.
Yeah, that's because their treasure is so highrolly, so to get past 3-6 wins with it you have to build a fast deck due to your low hps. Then you hopefully get a luck demon bucket as hps get higher and the game gets a big more controlly. plus it's easy to get higher then average wins with a fast deck. probably many don't realize this though.
Card collection and deck-building skills are more or less irrelevant. It is all about high-rolling on those first treasures. Right now, playing Warrior, I picked Wax Rager as a treasure and later I was offered Totem of the Dead, for an immortal, endlessly reproducing 5/1...my next 2 opponents gave up on t5 after realizing what is going on....
It is about highrolling if your deck building skills are crap. You're not wrong there. when you have deck building skills that are bad they don't effect the outcome.
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Yeah or like a chess speed mode. You have to bank your time for your longer turns
Yeah, that's because their treasure is so highrolly, so to get past 3-6 wins with it you have to build a fast deck due to your low hps. Then you hopefully get a luck demon bucket as hps get higher and the game gets a big more controlly. plus it's easy to get higher then average wins with a fast deck. probably many don't realize this though.
It is about highrolling if your deck building skills are crap. You're not wrong there. when you have deck building skills that are bad they don't effect the outcome.