Apologies if I go really against the grain here, but I’m pretty tired of F2P players thinking they are entitled to a premium experience simply out of loyalty sake. THIS GAME GIVES SO MANY HANDOUTS...
Free legendary every expansion. Free. It costs you nothing. Your account can be 2 days old or 2 years old. F-R-E-E. 3 Legendaries a year and you don’t even have to log in every day for them. Disappear for 3 months? Show up like the month the expansion drops and it’s yours.
Ever-changing pack economics. No duplicate legendaries, no duplicate epics, no duplicate rares or commons until you collect them all of each category from an expansion. Guaranteed legendary in your first 10 packs each expansion. AND ITS RETROACTIVE. This benefited everyone and to such a degree the free players.
The power of the Classic set. Hunter has used Kill Command, Animal Companion, and some sort of secret synergy for pretty much all of HS history. It’s been taken to legend by tons of players and by many even with zero dust spent. Demon Hunter seems like it’s “classic” cards are going to follow suit and remain powerful for the weapon/character attack power identity. You can almost always bet some type of board flood Warlock or Druid will be good and cheap. And guess what... most meta decks still utilize at least 5 copies of classic cards. One time fee forever, and a portion of your deck building process is done.
2nd class citizens... please take that out of your post. I don’t even think you know what that means in the context of a free download, mobile, all ages welcome video game published for entertainment.
I will probably make a more extensive post about this in the future, but Blizzard gives with one hand and takes with the other. We have gotten:
-No duplicates, gold/dust events, elimination of 40g quests, tavern brawl packs, free legendaries at release
We have lost:
HoF rotating the best classic legendaries and replacing them with worse ones. This lowers the value of classic packs, even if they give compensation when it happens.
WAY more class legendaries. This is much more serious than it seems. We are now up to 12+ class legendaries per class per standard rotation, which is insanely expensive, and basically forces you to limit your crafting to specific classes or shell out huge amounts of cash. This also makes nerfs much worse, as even nerfing a class common can drag a bunch of legendaries you already crafted down with them. Strong neutrals are just much better economically for players.
More expensive decks. Yes, there are still cheap decks around, but an expensive deck used to be 8k dust, while it is now completely normal. Noone blinks at a 13k dust crafting cost anymore.
And that's all that needs to be said about it, gold is the most important, everything else is irrelevant.
The main reward apart from gold that the new system will be offering is card packs from the latest expansion. Which happens to be the single most valuable thing one can buy with gold anyway. In what world is that irrelevant?
No, saving up for the next expansion to buy packs on day 1 is better. Also, you give up flexibility.
So I am curious what the rest of you think of this. Should a f2p be able to compete by grinding quests and managing resources? Or should we be relegated to being 2nd class citizens and lose out on the pleasure of enjoying release day?
I think you should be relegated to 2nd class citizens and lose out on some of the pleasure of enjoying release day.
F2P players provide the community opponents to fight and new meta. It would be a lonely place without them. But paying customers provide the servers, patches, and new content as well as more opponents to fight and new meta. On some level, paying customers are providing the game that F2P players are enjoying for free.
So F2P players are already 2nd class citizens in that respect. Why should their enjoyment be equal to the paying customer's experience?
with this level of elitism&entitlement u wouldn't get it even if some1 would explain it to u...
I don't think you should devide the player base between FTP and PTW players like that.
There are players who don't pay any real money, and whales which shell out 100s of € every year, but there is also everything in-between. A paying player can stop spending real money if they don't need/want to, a ftp player can buy a good offer etc. In general, just a big player base should be preferable.
I will probably make a more extensive post about this in the future, but Blizzard gives with one hand and takes with the other. We have gotten:
-No duplicates, gold/dust events, elimination of 40g quests, tavern brawl packs, free legendaries at release
We have lost:
HoF rotating the best classic legendaries and replacing them with worse ones. This lowers the value of classic packs, even if they give compensation when it happens.
WAY more class legendaries. This is much more serious than it seems. We are now up to 12+ class legendaries per class per standard rotation, which is insanely expensive, and basically forces you to limit your crafting to specific classes or shell out huge amounts of cash. This also makes nerfs much worse, as even nerfing a class common can drag a bunch of legendaries you already crafted down with them. Strong neutrals are just much better economically for players.
More expensive decks. Yes, there are still cheap decks around, but an expensive deck used to be 8k dust, while it is now completely normal. Noone blinks at a 13k dust crafting cost anymore.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
No, saving up for the next expansion to buy packs on day 1 is better. Also, you give up flexibility.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I don't think you should devide the player base between FTP and PTW players like that.
There are players who don't pay any real money, and whales which shell out 100s of € every year, but there is also everything in-between. A paying player can stop spending real money if they don't need/want to, a ftp player can buy a good offer etc. In general, just a big player base should be preferable.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide