For me Jandice is undisputed no.1 manage to get her only once but it was 1. Place with casual double divine shield 100/100 pogos + double shield/ poison amalgams + like 60/60 golden crowd favorite. So you know standart stuff :D
Trust me - when you play her a few more times, you'll find she's not as powerful as you think. It sounds like you super-high-rolled her on that one time. When she doesnt see a single Pogohopper for the entire game, she is barely a top-5 hero. And if the hopper comes in too late, or anyone else is playing murlocs (or poison), she fails horribly. She's only really popular at the moment due to a video Kripp released where he lucked the hell out of her with Pogohoppers and made it seem like she is broken. In fairness, when she is used, she most normally ends up around mid-table. At least, at ranks 8-10K, that is. I can imagine she does better at the lower ranks where people dont strategise against her so much.
Maiev wasn't really a top tier hero before. It started as trash and then got progressively better as the game was getting faster and faster. And now it's on the top, because we reached a breaking point tbh.
I'm really not sure it was ever considered to be "Trash". Maiev was always a very strong hero once people learned how to utilise her. A bit like Janice in fact.
Well thats basically my playstyle i tend to powerlevel when there is oportunity and Omu is my favorite hero of all. Hmmm
Omu is a very high-roll character. If you try and power level with him you are rolling the dice a lot and can hit or miss. He can be really great or you can find yourself chasing the curve the whole game. It happens to a lot of characters and its part of the mode, really.
In fairness, when the meta changed, I plummeted about 1.6k down in rank until I got a handle on the new style of play. Yes, it is definitely faster (and games are a little shorter than before, which I personally tend to prefer. I hate the long games where you end up losing for no reason out of the blue. Such a waste of time).
Once I got the hang of the new playstyle (you simply can't play the same way as before; unless you have a strong opener, you need to build up before tiering up), I found the climb went quite quickly and soared past the previous rank I was.
The easy win comps are much less viable to string together so quickly, and we are finally rid of the Divine Shield Murloc debacles (Thank goodness). Beasts were briefly a problem, but they get outpaced now by other decks. Murlocs can still work, but are thankfully much less consistently top every game. It leaves room for other comps to have a chance to win. The game has become much more decision-based and strategic rather than "Who managed to get Brann and all the decent Murlocs first".
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Trust me - when you play her a few more times, you'll find she's not as powerful as you think. It sounds like you super-high-rolled her on that one time.
When she doesnt see a single Pogohopper for the entire game, she is barely a top-5 hero. And if the hopper comes in too late, or anyone else is playing murlocs (or poison), she fails horribly.
She's only really popular at the moment due to a video Kripp released where he lucked the hell out of her with Pogohoppers and made it seem like she is broken.
In fairness, when she is used, she most normally ends up around mid-table. At least, at ranks 8-10K, that is. I can imagine she does better at the lower ranks where people dont strategise against her so much.
I'm really not sure it was ever considered to be "Trash". Maiev was always a very strong hero once people learned how to utilise her.
A bit like Janice in fact.
Omu is a very high-roll character. If you try and power level with him you are rolling the dice a lot and can hit or miss.
He can be really great or you can find yourself chasing the curve the whole game. It happens to a lot of characters and its part of the mode, really.
In fairness, when the meta changed, I plummeted about 1.6k down in rank until I got a handle on the new style of play. Yes, it is definitely faster (and games are a little shorter than before, which I personally tend to prefer. I hate the long games where you end up losing for no reason out of the blue. Such a waste of time).
Once I got the hang of the new playstyle (you simply can't play the same way as before; unless you have a strong opener, you need to build up before tiering up), I found the climb went quite quickly and soared past the previous rank I was.
The easy win comps are much less viable to string together so quickly, and we are finally rid of the Divine Shield Murloc debacles (Thank goodness).
Beasts were briefly a problem, but they get outpaced now by other decks. Murlocs can still work, but are thankfully much less consistently top every game. It leaves room for other comps to have a chance to win.
The game has become much more decision-based and strategic rather than "Who managed to get Brann and all the decent Murlocs first".