Although Explosive Evolution looks kinda similar to Cryostasis on its face, there is a hugely important difference. Explosive Evolution gets rid of the totem tag, which is incredibly valuable in even shaman. Sure you can get a random 4 drop really easily, but that 4 drop doesn't get buffed +4/+2 on your notetaker turn and it doesn't get copied by Splitting Axe. For these reasons, its vastly inferior.
Alternatively HP on 1, Cryo on 2, HP notetaker and all your buffs on 3, then Splitting Axe on 4.
The general mulligan guide for Cryostasis is keep it going first, and keep if going second if you also have Totem Golem or Totemic Might.
You always want to play Cryo on 0 attack totems that have survived from the previous turn. This is because they will unfreeze at the end of your turn and you'll be able to attack with them next turn.
If you play Cryo on a minion you summoned this turn, it won't unfreeze and won't be able to attack for two turns. Don't do that. The exception is taunt totem.
If you (or anyone) have any questions about even shaman I'd be more than happy to answer them, I consider myself somewhat of an expert on the deck.
Although Explosive Evolution looks kinda similar to Cryostasis on its face, there is a hugely important difference. Explosive Evolution gets rid of the totem tag, which is incredibly valuable in even shaman. Sure you can get a random 4 drop really easily, but that 4 drop doesn't get buffed +4/+2 on your notetaker turn and it doesn't get copied by Splitting Axe. For these reasons, its vastly inferior.
Cryostasis is an even shaman staple because it is generally your best proactive play on turn 2 when going first.
Your ideal curve (going first) often looks something like this:
HP on 1, Cryo on 2, Totem Golem HP Totemic Might on 3, and HP Diligent Notetaker double Totemic Surge on 4.
Alternatively HP on 1, Cryo on 2, HP notetaker and all your buffs on 3, then Splitting Axe on 4.
The general mulligan guide for Cryostasis is keep it going first, and keep if going second if you also have Totem Golem or Totemic Might.
You always want to play Cryo on 0 attack totems that have survived from the previous turn. This is because they will unfreeze at the end of your turn and you'll be able to attack with them next turn.
If you play Cryo on a minion you summoned this turn, it won't unfreeze and won't be able to attack for two turns. Don't do that. The exception is taunt totem.
If you (or anyone) have any questions about even shaman I'd be more than happy to answer them, I consider myself somewhat of an expert on the deck.
This is my list.
The 3 lists in consideration for optimal are mine, Squallhunter replaced with The Storm Bringer, and Squallhunter replaced with The Lurker Below.
If you have the legendaries, feel free to try them out.
This is the deck code: AAEBAZnDAwLN9AKsrQMO0wG+BtYPshS1FPuqAqC2Ava9ArTNApTvAp2jA9qlA/mlA+HMAwA=
I gotta sleep now but ill getchu it tmr :)
Btw if you want the optimal even shaman list im happy to provide it