No Lich King nerf? Micro Mummy is probably an indirect buff to LK, even.
I keep thinking Lich King should incorporate some of the concept from Aranna, where the hero power changes over time. 0-gold is probably too cheap, at least for the first few rounds. What if it started at 1g, but became 0g after you reach Tavern 3? A nerf to LK's early game, but once you've got things going, it'll work out the same. As a buff on some bad heroes like Nefarian or Akazamzarak or so forth, it'd be pretty sweet. Those hero powers can't be free early, but probably could be free in the midgame, or grow in strength. Heck, maybe even Ragnaros could be brought back along those principles, throwing fireballs at more and more insects, and at a cheaper cost.
That's the exact change I think he needs, too. Right now it's just too powerful in both the early and late game. There's really no other hero like that. Most have a trade-off, a slow-ramping HP, or something that fizzles out late. LK gives you automatic wins early and scales with powerful deathrattle minions late. I really like what it adds to the late game, so I'd change the early game auto-win aspect of it.
That's the exact change I think he needs, too. Right now it's just too powerful in both the early and late game. There's really no other hero like that. Most have a trade-off, a slow-ramping HP, or something that fizzles out late. LK gives you automatic wins early and scales with powerful deathrattle minions late. I really like what it adds to the late game, so I'd change the early game auto-win aspect of it.
No Lich King nerf? Micro Mummy is probably an indirect buff to LK, even.