Two days ago I played against Priest and he generated over 18 cards in single match. When I was empty (used all my 30 cards as Handlock) he still had like 15 cards left. That was fun...
People rarely complain about warlock because you know what the deck does, it's actually very consistent. You know the threats and can adopt a game plan, the only exception I can think of is the cube lock meta and that is exactly what we're talking about, infuriating mechanics such as out of control mana cheating.
Very true! Warlock is actually one of the last "normal" and predictible classes in the game. He has no crazy mana cheating (although he has some minor ones), no useful card generation (he can discover random crap from his own class, random crappy demons and lackeys), no value generation (like e.g. Shadowjeweler Hanar), no mas healing (like Priest), no stale tools (like Mage), almost no card draw (except some zoo-type refillers and of course hero power which also costs him life). He feels so 2016 in that regard...
Let's make a list of things that players dislike in Hearthstone (keep in mind though, those are not necessary OP but may cause negative experience for most players):
RNG having too much influence on the gameplay (Yogg Box, Reno etc.).
Heavy mana cheating (not only discounting cards but in a broad sense, including too strong cards for too low mana cost).
Too much card generation. The problem here is not the power or value of these cards, but rather their number. This forces you to predict the unpredictable, because your opponent can play basically anything (just like most Rogue decks in last 3 years or Casino Spell Mage, who plays pretty much different deck each game...).
Too much pure value generation (like Jade Druid, Dr. Boom or Deathstalker Rexxar).
Too many ways to get cards from outside your own deck or even class (I think it's a separate problem because it can overcome class design limitations or create unhealthy combos).
Too many tools to stale the game and make it non-interactive for the other player (cheap and strong removals, freeze, taunts, reborns, heals, resurrects etc.). This one is also related to previous points.
Too much aggresion (like Pirate Warrior or pre-nerf DH).
Too consistent and easy to get OTKs.
But how can you tell when it's "too much"? Well, that's the hardest part. Though by looking at Priest you can tell, that this class contains quite a few points from this list...
Two days ago I played against Priest and he generated over 18 cards in single match. When I was empty (used all my 30 cards as Handlock) he still had like 15 cards left. That was fun...
Very true! Warlock is actually one of the last "normal" and predictible classes in the game. He has no crazy mana cheating (although he has some minor ones), no useful card generation (he can discover random crap from his own class, random crappy demons and lackeys), no value generation (like e.g. Shadowjeweler Hanar), no mas healing (like Priest), no stale tools (like Mage), almost no card draw (except some zoo-type refillers and of course hero power which also costs him life). He feels so 2016 in that regard...
Let's make a list of things that players dislike in Hearthstone (keep in mind though, those are not necessary OP but may cause negative experience for most players):
But how can you tell when it's "too much"? Well, that's the hardest part. Though by looking at Priest you can tell, that this class contains quite a few points from this list...