It's as if they designed Priest specifically to push the boundaries of how polarizing a class can be. I'm sure it's fun to play but it's as unfun to play against now as a class has ever been.
Resurrect in and of itself is not the devil but it needs to be kept in check. Either no resurrect or no Convincing Infiltrator type cards. It's just not worth it. Net wayyy negative for overall player experience. Card generation, including from cards in opponent's deck, is fine. It can low roll or high roll and it's got nice variance and flavor. It's a nice central theme for priest that can be branched out from.
Stealing minions gets on dangerous ground but there's nothing that OP that priest can do with that right now. Acolyte is random and requires a few conditions to be met to ensure you steal a big/key minion. Mind Control is 10 mana. The classic one is targeted but has to be combo'd.
But stealing cards from your opponent's hand and blowing their plan up with no counter--with just one card--is going too far.
It's a kind of balance that they should consider. Not just power balance but fun balance. I literally queue casual just so I can veto priests.
Mindrender Illucia is a bad card for the overall experience of Hearthstone players. Every time it's played against me I want to quit Hearthstone. I don't know if any card has triggered me like it does. "Thief Priest" cards like Thoughtsteal are fine and synergies with that would be welcomed I think but Illucia is the kind of card that is a net negative experience-wise. If it's fun level for priest is a 6 its unfun level for opponents is an 11.
The problem with Priest is that they've given it ridiculously little card draw. Like basically no card draw. So Priest is stuck in archetypes that can succeed without card draw. That's very narrow. Right now basically just Galakrond with the card generation. They gave Priest tools for a tempo deck but without card draw it cant work.
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It's as if they designed Priest specifically to push the boundaries of how polarizing a class can be. I'm sure it's fun to play but it's as unfun to play against now as a class has ever been.
I have golden Mindrender Illucia POG
Resurrect in and of itself is not the devil but it needs to be kept in check. Either no resurrect or no Convincing Infiltrator type cards. It's just not worth it. Net wayyy negative for overall player experience. Card generation, including from cards in opponent's deck, is fine. It can low roll or high roll and it's got nice variance and flavor. It's a nice central theme for priest that can be branched out from.
Stealing minions gets on dangerous ground but there's nothing that OP that priest can do with that right now. Acolyte is random and requires a few conditions to be met to ensure you steal a big/key minion. Mind Control is 10 mana. The classic one is targeted but has to be combo'd.
But stealing cards from your opponent's hand and blowing their plan up with no counter--with just one card--is going too far.
It's a kind of balance that they should consider. Not just power balance but fun balance. I literally queue casual just so I can veto priests.
Mindrender Illucia is a bad card for the overall experience of Hearthstone players. Every time it's played against me I want to quit Hearthstone. I don't know if any card has triggered me like it does. "Thief Priest" cards like Thoughtsteal are fine and synergies with that would be welcomed I think but Illucia is the kind of card that is a net negative experience-wise. If it's fun level for priest is a 6 its unfun level for opponents is an 11.
The problem with Priest is that they've given it ridiculously little card draw. Like basically no card draw. So Priest is stuck in archetypes that can succeed without card draw. That's very narrow. Right now basically just Galakrond with the card generation. They gave Priest tools for a tempo deck but without card draw it cant work.