I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.
Because you can't complain about "no counterplay" when you are actually playing the counterplay cards.
You're not implying that people here at Hearthpwn would rather complain about "broken" decks than actually counter them, are you? Where's the fun in that?
Again there was no counter play. he drew everything he needed by turn 6 none of those cards could counter it was a fking moonfire otk
Actually, Cult Neophyte probably would have prevented your turn 6 OTK: your opponent could not have played any 0 cost spells like moonfire (at least not for free) that turn.
That said, of course, you'd have died the next turn. He got an insane draw, arguably the best possible one. And the odds of getting that draw are tiny. I get it: it sucks. But again, if you were playing a control deck, you were highly likely to lose to a combo deck anyway.
I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.
Because you can't complain about "no counterplay" when you are actually playing the counterplay cards.
Comments like this are so brainddead.
1) its 2/30 cards
2) It's a BC, not onboard effect. That means it only stalls one turn.
3)For clarity, I have literally played that card twice in a row into an albatross only to have them POPoff on what should be a turn 4.
It's like youre trying be an asshole and trash people that dont like obviously obnoxious unfair advantages but don't even understand what the counters are and how effective they can be yourself. Bet you thought you being sarcastic and cool. You weren't. Keep it positive or just don't post when you dont have an actual solution.
Wow, nice arrogant attitude. Maybe, just maybe, other people DON'T think it's as big a deal as all the nonstop whiners do. It's called a difference of opinion, and believe it or not, he and I are entitled to express it, whether you agree with it or not. Of course it's a onetime effect: it's a tech card. If it were a permanent effect, it would be the most broken card in HS history. But it does buy you an additional turn to finish off your opponent. You seem to think tech cards should give you an autowin against your opponent. They almost never do. Dirty Rat can pull the wrong card. That doesn't mean it's not a great option against combo decks. It just means it's not perfect.
You want to beat Druid?
1) Play an aggro deck with a couple of neophytes: should boost your winrate substantially.
2) Play a heavy control deck (control Priest appears to be very effective against Druid).
But you don't want to do that: you just want to complain so that Blizzard does your work for you. I've said a dozen times: it's too early to know whether or how to nerf this deck. In all likelihood, it's Kael that will need to be nerfed (again). Not that it matters: people will just find a new "broken" deck to whine about.
Dismissing legit concerns of turn 6 otk is bad for the game and the community. There typically isn't counterplay that early and I've also run into it. A tech card like cult neophyte doesn't really help in situations like, only possibly delays the combo until 7 which is still absurd. Be constructive.
I am being constructive. Unfortunately, your definition of "constructive" seems to be "Blizzard, nerf the decks I don't like."
There is no fundamental difference (except for "my feelings") between losing at turn 6 to a OTK, or losing at turn 6 to an aggro deck. In my aggro priest deck, I can have a 6/11 taunt with lifesteal on turn 3. I can have 2 5/10 taunts on turn 4. I pretty routinely win (or have the game well in hand) by turn 6. Should we nerf that too, because it makes people feel sad? (As an aside, I generally don't play aggro decks, but because of all the druids being played right now and because I like to actually win, I'm playing aggro. If only others would actually adjust for the decks they're facing rather than complaining incessantly.)
Fact #1: Combo decks are vulnerable to aggro, and are entirely reliant on cheap spells. Fact #2: Neophyte absolutely closes those combos down.
Now, of course it only lasts one turn. But, quite frankly, that one turn may be all I need to finish off my opponent. It won't help you if you are playing a slow, control deck (like the one the OP created and which I love), but then as a slow control deck, you're highly likely to lose to a combo deck anyway.
TLDR: If you're playing a control deck, there's no reason to complain about losing to a combo deck. If you're playing an aggro deck and you're not using neophyte, you have no grounds for complaining about losing to druids (or librams).
I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.
Because you can't complain about "no counterplay" when you are actually playing the counterplay cards.
You're not implying that people here at Hearthpwn would rather complain about "broken" decks than actually counter them, are you? Where's the fun in that?
I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.
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Actually, Cult Neophyte probably would have prevented your turn 6 OTK: your opponent could not have played any 0 cost spells like moonfire (at least not for free) that turn.
That said, of course, you'd have died the next turn. He got an insane draw, arguably the best possible one. And the odds of getting that draw are tiny. I get it: it sucks. But again, if you were playing a control deck, you were highly likely to lose to a combo deck anyway.
Wow, nice arrogant attitude. Maybe, just maybe, other people DON'T think it's as big a deal as all the nonstop whiners do. It's called a difference of opinion, and believe it or not, he and I are entitled to express it, whether you agree with it or not. Of course it's a onetime effect: it's a tech card. If it were a permanent effect, it would be the most broken card in HS history. But it does buy you an additional turn to finish off your opponent. You seem to think tech cards should give you an autowin against your opponent. They almost never do. Dirty Rat can pull the wrong card. That doesn't mean it's not a great option against combo decks. It just means it's not perfect.
You want to beat Druid?
1) Play an aggro deck with a couple of neophytes: should boost your winrate substantially.
2) Play a heavy control deck (control Priest appears to be very effective against Druid).
But you don't want to do that: you just want to complain so that Blizzard does your work for you. I've said a dozen times: it's too early to know whether or how to nerf this deck. In all likelihood, it's Kael that will need to be nerfed (again). Not that it matters: people will just find a new "broken" deck to whine about.
I am being constructive. Unfortunately, your definition of "constructive" seems to be "Blizzard, nerf the decks I don't like."
There is no fundamental difference (except for "my feelings") between losing at turn 6 to a OTK, or losing at turn 6 to an aggro deck. In my aggro priest deck, I can have a 6/11 taunt with lifesteal on turn 3. I can have 2 5/10 taunts on turn 4. I pretty routinely win (or have the game well in hand) by turn 6. Should we nerf that too, because it makes people feel sad? (As an aside, I generally don't play aggro decks, but because of all the druids being played right now and because I like to actually win, I'm playing aggro. If only others would actually adjust for the decks they're facing rather than complaining incessantly.)
Fact #1: Combo decks are vulnerable to aggro, and are entirely reliant on cheap spells. Fact #2: Neophyte absolutely closes those combos down.
Now, of course it only lasts one turn. But, quite frankly, that one turn may be all I need to finish off my opponent. It won't help you if you are playing a slow, control deck (like the one the OP created and which I love), but then as a slow control deck, you're highly likely to lose to a combo deck anyway.
TLDR: If you're playing a control deck, there's no reason to complain about losing to a combo deck. If you're playing an aggro deck and you're not using neophyte, you have no grounds for complaining about losing to druids (or librams).
You're not implying that people here at Hearthpwn would rather complain about "broken" decks than actually counter them, are you? Where's the fun in that?
I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.