So I guess the same applies to silencing Deathrattle minions or secrets like counterspell....
No, it's not denying any fun.
Yes, any card designed to disrupts the opponent is denying the fun of the opponent. The moment you disrupt what the opponent has planned to do, you are denying their fun. Whatever plan they have is whatever they see as fun, disrupting said plan is denying them the fun they planned.
This shouldn't be that hard to understand. If you have the ability to comprehend what someone else other than yourself might think, this should be very easy to understand actually. You need only think what is it they are planning to do and that denying them that will deny them the fun.
Do you not consider the opponent disrupting whatever you are planning to do as denying your fun? If you consider, then same applies.
I disagree. It's all part of the strategy. And when i'm at the othet side of the stick I don't feel like they are denying my fun. Ieven find it fun to check for and dance around secrets.
The way you beat combo decks is by either playing aggresive aggro and killing them before they draw all the combo cards; or you add tech cards to protect you (cards that don't 100% of the times work)
Imagine queueing with a control deck against a combo deck and not having disruption cards. You would just be better off if you instantly concede because you don't have a chance. You'll be dead once they draw their combo and there's nothing you can do about it.
I just want to point out to everyone clamoring about cards like Dirty Rat being returned to Standard: How much fun would a single card be, of which you can put 2 in your deck, when it completely wrecks your opponent's combo? You know you're basically doing the same as the decks you're complaining about, right? You draw it, you win. Malygos Druid does the same high-roll aesthetics.
Combo decks winning at turn 6 is a rare occurence, but you choose to make these few bad interactions you had with the deck the sole reason why it should be nerfed. You lost to something more powerful than your deck? Tough luck, move on. Don't take away other people's fun just because you lost to it.
Adding tech cards such as Dirty Rat isn't ruining somebody's fun. It's rebuilding your deck to counter specific opponents. And if it works then it shifts the meta. That's a good thing. You want constant changes in the meta.
Dirty Rat is a card specifically made to ruin someone's fun. You are denying the player the ability to at a minimum play a battlecry they want
So I guess the same applies to silencing Deathrattle minions or secrets like counterspell....
I just want to point out to everyone clamoring about cards like Dirty Rat being returned to Standard: How much fun would a single card be, of which you can put 2 in your deck, when it completely wrecks your opponent's combo? You know you're basically doing the same as the decks you're complaining about, right? You draw it, you win. Malygos Druid does the same high-roll aesthetics.
Combo decks winning at turn 6 is a rare occurence, but you choose to make these few bad interactions you had with the deck the sole reason why it should be nerfed. You lost to something more powerful than your deck? Tough luck, move on. Don't take away other people's fun just because you lost to it.
Adding tech cards such as Dirty Rat isn't ruining somebody's fun. It's rebuilding your deck to counter specific opponents. And if it works then it shifts the meta. That's a good thing. You want constant changes in the meta.
I disagree. It's all part of the strategy. And when i'm at the othet side of the stick I don't feel like they are denying my fun. Ieven find it fun to check for and dance around secrets.
The way you beat combo decks is by either playing aggresive aggro and killing them before they draw all the combo cards; or you add tech cards to protect you (cards that don't 100% of the times work)
Imagine queueing with a control deck against a combo deck and not having disruption cards. You would just be better off if you instantly concede because you don't have a chance. You'll be dead once they draw their combo and there's nothing you can do about it.
So I guess the same applies to silencing Deathrattle minions or secrets like counterspell....
No, it's not denying any fun.
Adding tech cards such as Dirty Rat isn't ruining somebody's fun. It's rebuilding your deck to counter specific opponents. And if it works then it shifts the meta. That's a good thing. You want constant changes in the meta.
While I agree that this things shouldn't happen, there are some cards that could have prevented it (before turn 6)
Wild: Dirty Rat, Loatheb, Kobold Monk, Animated Armor, Time Out!
Standard: Mindrender Illucia, Snipe, Counterspell, Glide, Star Student Stelina
These are cards I remember off the top of my head, there are probably more.