These are cards I remember off the top of my head, there are probably more.
Early game Mindrender is bad
Snipe doesnt counter druid at all. There isnt even any 4 hp minions.
Counterspell-One spell. Even braindead druid players would know to uses a 0 cost/low cost spell to test for counterspell.
Glide and Star Student are not only one class but even in that that class they ave to be outcast.
I've read comments from at least 3 people(2 preadolescent trolls) who don't seem to understand the game at all. It's like you didn't even read the first post.
Because of the ez ramp even hyper aggro can be easily halted by Rush/Cleave guardians. The idea classes to be are control warrrior/priest (shaman/mage have devolving missiles and secret rogue has some kickback tactics)but turn 4 popoff isnt easy to deal with. It's not just a flimsy or emotional complaint. It's a fact. It's Barnes-level bad.
I'm actually surprised that I don't see more Cult Neophyte being played. It's got standard 2 mana stats (3/2), but basically wrecks librams, Lightning Bloom, and Innervate, and makes it useless to play Kael that turn. And you can put two of them in your deck.
Because you can't complain about "no counterplay" when you are actually playing the counterplay cards.
Comments like this are so brainddead.
1) its 2/30 cards
2) It's a BC, not onboard effect. That means it only stalls one turn.
3)For clarity, I have literally played that card twice in a row into an albatross only to have them POPoff on what should be a turn 4.
It's like youre trying be an asshole and trash people that dont like obviously obnoxious unfair advantages but don't even understand what the counters are and how effective they can be yourself. Bet you thought you being sarcastic and cool. You weren't. Keep it positive or just don't post when you dont have an actual solution.