Murlocs are problematic because they are either too strong, either too weak. Without poison you pretty much need stats to win or even to survive, but that requires very early Brann (preferably from some golden minion on T4 tavern). Yet, despite all efforts and luck, sometimes even that is not enough, because murlocs scale very poorly compared to dragons (in late game) or pirates. And if you don't get Brann at all (or too late), then your only hope is poison and divine shield (you critically need both, which means you need 2x Megasaur or 1x Megasaur and many Toxifins), otherwise you're dead.
What I'm trying to say is that murlocs kinda need all of these tools. The problem occurs only when they get them all at once. In my opinion, the only solution is complete redesign of murlocs. They need better scaling (especially in the early and mid game), but Brann and poison must go.
Murlocs are problematic because they are either too strong, either too weak. Without poison you pretty much need stats to win or even to survive, but that requires very early Brann (preferably from some golden minion on T4 tavern). Yet, despite all efforts and luck, sometimes even that is not enough, because murlocs scale very poorly compared to dragons (in late game) or pirates. And if you don't get Brann at all (or too late), then your only hope is poison and divine shield (you critically need both, which means you need 2x Megasaur or 1x Megasaur and many Toxifins), otherwise you're dead.
What I'm trying to say is that murlocs kinda need all of these tools. The problem occurs only when they get them all at once. In my opinion, the only solution is complete redesign of murlocs. They need better scaling (especially in the early and mid game), but Brann and poison must go.