But exotic mountseller does not let you draw cards or kill their minions, GA does.
It CAN do ALL those things (depending on the cheap spells you used), but not EVERYTIME, it VARIES.. Thats the big difference, you see? Guardian Animals is the equivalent of a perfect Mountseller turn, just like UI was the equivalent of a perfect Auctioneer miracle turn. The problem is not the ramp itself, its the ramp payoff being too consistently high all the time that breaks it.
The problem is not the mana cheating, its the lack of SETUP: all you need is to play Guardian Animals once and you win, everything after that is pure auto-pilot. I dont mind a deck having powerful tempo swings/mana cheating as long as it takes thought to play.. this druid deck is more brain dead than aggro lol, its impossible to make a mistake.
I do believe Kael should have a once per turn clause though, allowing its effect to activate multiple times is just asking for trouble..
That's just not true. Period. Guardian Animals played early is very powerful. Played on curve, it's good, depending on what beasts get summoned. Played late it is entirely manageable. Again, the problem is Kael.
NO. The problem is when a deck with tons of ramping can recover the tempo lost and refill the hand in just one turn as we saw in KotFT with ultimate infestation, when druid was 60% of the ladder. The deck does not need Kaelthas to stomp you on turn 3-4.
All classes cheat mana one way or another, thats part of hearthstone. Druid gives up the early game to play expensive cards earlier than usual, that is a balanced trade if the druid has to work to pull off the tempo swing. A good example is the Exotic Mountseller shenanigans: very powerful tempo swing, but requires a lot of cards in hand and proper setup on the druids part, so even though it is very powerful, it is balanced.
Guardian Animals is broken cuz you just need to play it as quickly as possible to swing the board, no setup required, the exact same problem with Ultimate Infestation. Everytime Ramp Druid can swing the board with just one card they break the game, cuz then the ramp payoff is ALWAYS guaranteed, which should never be the case.
Mana cheating is fine and an integral part of the game, getting a guaranteed high return for it everytime is the problem.
But exotic mountseller does not let you draw cards or kill their minions, GA does.
The problem is not the mana cheating, its the lack of SETUP: all you need is to play Guardian Animals once and you win, everything after that is pure auto-pilot. I dont mind a deck having powerful tempo swings/mana cheating as long as it takes thought to play.. this druid deck is more brain dead than aggro lol, its impossible to make a mistake.
I do believe Kael should have a once per turn clause though, allowing its effect to activate multiple times is just asking for trouble..
That's just not true. Period. Guardian Animals played early is very powerful. Played on curve, it's good, depending on what beasts get summoned. Played late it is entirely manageable. Again, the problem is Kael.
NO. The problem is when a deck with tons of ramping can recover the tempo lost and refill the hand in just one turn as we saw in KotFT with ultimate infestation, when druid was 60% of the ladder. The deck does not need Kaelthas to stomp you on turn 3-4.
So, what is the connection with kael then?
But exotic mountseller does not let you draw cards or kill their minions, GA does.
NO. The problem is when a deck with tons of ramping can recover the tempo lost and refill the hand in just one turn as we saw in KotFT with ultimate infestation, when druid was 60% of the ladder. The deck does not need Kaelthas to stomp you on turn 3-4.
Why are they waiting so much to nerf the druid bullshit?