Remember most games are not F2P. If you're complaining that Hearthstone wouldn't be as fun if you had to pay money, then there is no shame in finding out some things cost money.
If Hearthstone was a kids game then they probably wouldn't care too much about pouring money into it. It's not. Most people playing it have money. Most of you complaining about having to pay or being a casual player have money, just too stingy, spend it on coffee or fast food.
We're talking about 50$ once every 4 months. If you can't afford that then you should be playing with less cards. Plain and simple.
It's not Pay to win, it's pay to have fun.
Yes I have always seen it as pay to have fun, I have a main account and a F2P account on the US server and I have very similar winrates on both accounts despite the lack of cards and dust on my F2P account. I have more fun with my EU decks as they are usually as I want down to a card and I have more choice to tinker.
I used to spend £150 - £200 a year on hearthstone but the price increase stopped me spending money on the game as it broke my value to cost ratio and now I have not spent anything on the game in 3 years apart from the last adventure as I thought the cards were excellent as they have proved to be. The current system has allowed me to have enough gold for 50 - 60 packs on both accounts for a new expansion but this new system is a clear attempt to reduce the amount of gold available to players for day one of a new expansion, not just with the cap but also that 1,250 of the gold is at the top end of the chart so you will have to grind hard for it.
For me the quests have been the incentive to have such a diverse amount of decks available and to seek to craft so many legendaries and epics, if this comes in to play then I will probably just choose 2 or 3 classes as my focus classes and sacrifice the rest. I will never spend £44.99 on an expansion bundle, no matter what they do to hamper gold accumulation.
It is a shame but on the plus side I have never bought skins so the chance to earn them is nice and if they are unique and focused each month that may replace the quest incentive to try new things.
Yes I have always seen it as pay to have fun, I have a main account and a F2P account on the US server and I have very similar winrates on both accounts despite the lack of cards and dust on my F2P account. I have more fun with my EU decks as they are usually as I want down to a card and I have more choice to tinker.
I used to spend £150 - £200 a year on hearthstone but the price increase stopped me spending money on the game as it broke my value to cost ratio and now I have not spent anything on the game in 3 years apart from the last adventure as I thought the cards were excellent as they have proved to be. The current system has allowed me to have enough gold for 50 - 60 packs on both accounts for a new expansion but this new system is a clear attempt to reduce the amount of gold available to players for day one of a new expansion, not just with the cap but also that 1,250 of the gold is at the top end of the chart so you will have to grind hard for it.
For me the quests have been the incentive to have such a diverse amount of decks available and to seek to craft so many legendaries and epics, if this comes in to play then I will probably just choose 2 or 3 classes as my focus classes and sacrifice the rest. I will never spend £44.99 on an expansion bundle, no matter what they do to hamper gold accumulation.
It is a shame but on the plus side I have never bought skins so the chance to earn them is nice and if they are unique and focused each month that may replace the quest incentive to try new things.