At this point i think ahead what turn 10 will look like for the Priest. I just play like i know for sure that he has mind control on 10 (because most of them do, tbh) and i make sure that on his turn 10 it's not a viable option for him to play mind control.
And you don't even whinge about it in online forums??? What are you, some kind of pro?
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
I drafted 4 mind controls once. I had a gut feeling it's a bad move, but decided to do it for the poor sould I was going to troll. Needless to say, sitting on no board turn 7 with 2 mind controls in hand is not great.
I think the card is fine, and priest has late game potential, it's normal that it wins most value games (maybe except against warlock and occasionally shaman). As powerful as stealing an opposing minion of your choice is, it can be played around, by only playing minions that can kill each other, and it is terrible when you are very behind. Draw it early and it can lose you the game long before turn 10.
It's good to see there are actually people who understand the game on this forum! :D
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
I feel like you are struggling to understand the discussion pertained to arena mode, which set the stage for the original argument. Nobody is balking at the notion a 10-cost card should be powerful. The whole premise of the argument was mind control is really unfair in, *gasp*...wait for it--AREEEENAAAAA.
who's talking about other game modes? show of hands, anybody?? Oh, that's right--just you.
thanks for your irrelevant input!
What are you on about? I am taking about arena
Are you not aware that there is mana and mana costs in arena? It's a whole thing
Mind control is perfectly fine in both constructed and arena.
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
And you don't even whinge about it in online forums??? What are you, some kind of pro?
It's good to see there are actually people who understand the game on this forum! :D
What are you on about? I am taking about arena
Are you not aware that there is mana and mana costs in arena? It's a whole thing
Mind control is perfectly fine in both constructed and arena.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but many games never even get to ten
Don't be ridiculous it's a 10 mana card it's allowed to be powerful