except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
You think having a lot of TEN MANA cards is a strategy without drawbacks? Sure, it's good when it works, but games never even get to ten
I feel like you are struggling to understand the discussion pertained to arena mode, which set the stage for the original argument. Nobody is balking at the notion a 10-cost card should be powerful. The whole premise of the argument was mind control is really unfair in, *gasp*...wait for it--AREEEENAAAAA.
who's talking about other game modes? show of hands, anybody?? Oh, that's right--just you.
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
I feel like you are struggling to understand the discussion pertained to arena mode, which set the stage for the original argument. Nobody is balking at the notion a 10-cost card should be powerful. The whole premise of the argument was mind control is really unfair in, *gasp*...wait for it--AREEEENAAAAA.
who's talking about other game modes? show of hands, anybody?? Oh, that's right--just you.
thanks for your irrelevant input!
except when, unlike normal decks, it can be drafted more than twice...so yeah applying logic from standard/wild games in the context of arena isn't apples to apples.
'nough said...it's annoying how it undermines draft decks, which are already horrible as is.