I am creating an idea for a dungeon run solo adventure called The Path To Naz'Karak (might rename it) where the characters attempt to find a magical artifact named Naz'Karak that has disastrous potential. If anyone has any suggestions, please comment them. Each hero has a unique twist. This adventure is in a very early stage and does not have the complete heroes, treasures and bosses it needs yet. Note: This post will not always be up-to date with the discord server! (and vice versa depending on who made what)
What are "Boss Treasures"? Certain bosses have treasures included in their decks. Upon defeating a boss that rewards treasure, the boss treasure will be an option.
Heroes:
Tannik And Kereb: Shaman/Rogue Tannik and Kereb were a two-headed ogre, and each head pursued different skills in life. They always remained Twist: Dual-Headed At the start of the game, the player decides to become Tannik (shaman) and summon a 1/1 elemental or become Kereb (rogue) and discover a card. They are offered cards from both classes in their starting deck and loot buckets. Unique Treasures Jade Following: When you use your hero power, summon a Jade Golem. Ritual Blessing: Your hero power costs 0. Power: When you use your hero power, Draw a card (Kereb) or summon a 2/2 elemental (Tannik).
Taz: Druid This Darkspear troll has gone off to do some adventuring with his trusty raptors! Twist: Raptors! You start with The Marsh Queen in play. Your hero power is "Add a random raptor to your hand." Raptors are: Raptor Hatchling Bloodfen Raptor Mounted Raptor Shellshifter's Raptor form. A new 3 mana 5/2 Raptor card. A new 1 mana 0/2 egg that summons a 3/1 raptor when destroyed. Note: The raptor from raptor hatchling and the new raptor egg are raptors, but cannot be granted by this hero power. Unique Treasures Tasty Treat: Your raptors have +1/1. Fast Raptors: Your raptors have rush and immune the turn they are summoned. Pack Mentality: When a raptor dies, all other raptors on the battlefield gain +1/+1.
Jalataja: Hunter This Zandalari is an old friend of Taz. Twist: Traps! You start with a random trap, and your hero power plays a random trap. Traps are all 0/3 minions with stealth. After they trigger, they lose stealth. Spike Pit: When an enemy attacks your hero, deal 2 damage to them. Hidden Net: When a friendly minion dies, summon a 1/3 net with Taunt. Fake Supplies: When the enemy casts a spell, deal 3 damage to them. Dart Trap: When the enemy plays 2 cards in a turn, add 2 0-cost darts to your hand that deal 2 damage. Swinging Axe: When an enemy attacks, deal 1 damage to all enemy minions. Unique Treasures Boulder Trap: 2 mana 0/8. Taunt. When damaged, destroy a random enemy minion. Barrage: 1 mana, Play 5 random traps. Stolen Artifacts: 1 mana, shuffle 3 random treasures and this card into your deck.
Raff: Warrior Raff is a worgen general who commands a leigon of worgen warriors! Twist: Worgen Leigon Your hero power is "Worgen Reinforcements". It summons a 2/2 worgen with Rush. Your second hero power option is "Animated Armour". It summons a 0/3 shield with Deathrattle: Gain 3 armour. Unique Treasures Raff General Black Paw: Hero card, Fill your board with 3/6 worgen warriors. Your hero power is "Shields Up" and summons a 3/6 worgen warrior. Worgen Warriors have Rush, Taunt and Deathrattle: Gain 6 Armour. Blackpaw Hammer: Weapon, 4 mana 3/4. After you attack, summon a 0/3 animated armour stand. If you killed a minion, summon a 3/6 worgen warrior.
Eli Tinkpatch: Mage Tinkpatch is a gnome who builds mechs to assist and help him adventure! Twist: Mech-Maker Your hero power is "Tinker." It lets you build a mech, functioning like zombeast but with mechs. Unique Treasures Tinoz Fuzzbeam: 4 mana 4/5, Battlecry: Summon a mech that costs 5 or more for each mech you played this game. Tinkmaster Wigglechalk: 8 mana, Battlecry: Your mechs have +5/+5. Add 3 Wargears to your hand that cost 0. Hero Power: "Upgrade!" Add a random magnetic mech to your hand. (Name Not Decided): Passive, your hero power uses 3 mechs but only the cost of the first 2.
Alo Blacktalon: Warlock Alo is a Tauren, outcast from his tribe for practicing dark magic. Twist: Warding Your hero power is "Be Gone". It is 1 mana. It discards a card and draws a card. Unique Treasures Warding Amulet: At the start of your turn, cast 'Plot Twist'.
Chapter 1: Silverspine Forest Silverpine forest has frozen over due to the energies of Naz'Karak, and our heroes are struggling to find a way out!
Snowcone: Boss 1 or 2 A snobold who wants loot! Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Mage class. Hero Power: "Snowball" (2 Mana) Freeze a Character. Heroic: (1 Mana) Freeze a Character. Deck: x2 Freezing Potion x2 Frostbolt x2 Ice Walker (On play: Haha, Double freeze! That how work, right???) x1 Snowchugger x1 Coldwraith x1 Hyldnir Frostrider x1 Ice Cream Peddler (On death: NOOOO! NOT ICE CREAM!) x2 Water Elemental
Fimmir: Boss 1 or 2 A brainwashed dwarf. Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Priest Class. Secret: If Fimmir dies of fatigue, he will be free from the mind control and join your deck. He is a 4 mana 3/4 with Taunt, Divine Shield and "Battlecry: Add a random deathrattle card to your hand." Hero Power: "SERVE!" (2 Mana) Use a random basic hero power. Heroic: (2 Mana) Use a random upgraded hero power. Deck:
Gorloc Master: Boss 2 A Gorloc trying to find food in the ice. Hero Power: "Chomp" (2 Mana) Discover a Murloc or destroy a friendly Murloc to gain 5 health.. Heroic: (1 Mana) Discover a Murloc or destroy a friendly murloc to gain 5 health. Deck:
Alliance Mercenary: Boss 2 or 3 This heavily-armoured mercenary is trying to find you. Hero Power: "Deep Stare" (Passive) After an enemy minion is played, gain armour equal to its attack. Heroic: (Passive) After a minion is played, gain armour equal to Its attack. Deck: (Note: As boss 2, 3 random cards will be missing.)
The Path To Naz'Karak
Made by me and Aiden2380 on Discord.
I am creating an idea for a dungeon run solo adventure called The Path To Naz'Karak (might rename it) where the characters attempt to find a magical artifact named Naz'Karak that has disastrous potential. If anyone has any suggestions, please comment them. Each hero has a unique twist. This adventure is in a very early stage and does not have the complete heroes, treasures and bosses it needs yet.
Note: This post will not always be up-to date with the discord server! (and vice versa depending on who made what)
What are "Boss Treasures"?
Certain bosses have treasures included in their decks. Upon defeating a boss that rewards treasure, the boss treasure will be an option.
Heroes:
Tannik And Kereb: Shaman/Rogue
Tannik and Kereb were a two-headed ogre, and each head pursued different skills in life. They always remained
Twist: Dual-Headed
At the start of the game, the player decides to become Tannik (shaman) and summon a 1/1 elemental or become Kereb (rogue) and discover a card. They are offered cards from both classes in their starting deck and loot buckets.
Unique Treasures
Jade Following: When you use your hero power, summon a Jade Golem.
Ritual Blessing: Your hero power costs 0.
Power: When you use your hero power, Draw a card (Kereb) or summon a 2/2 elemental (Tannik).
Taz: Druid
This Darkspear troll has gone off to do some adventuring with his trusty raptors!
Twist: Raptors!
You start with The Marsh Queen in play. Your hero power is "Add a random raptor to your hand." Raptors are:
Raptor Hatchling
Bloodfen Raptor
Mounted Raptor
Shellshifter's Raptor form.
A new 3 mana 5/2 Raptor card.
A new 1 mana 0/2 egg that summons a 3/1 raptor when destroyed.
Note: The raptor from raptor hatchling and the new raptor egg are raptors, but cannot be granted by this hero power.
Unique Treasures
Tasty Treat: Your raptors have +1/1.
Fast Raptors: Your raptors have rush and immune the turn they are summoned.
Pack Mentality: When a raptor dies, all other raptors on the battlefield gain +1/+1.
Jalataja: Hunter
This Zandalari is an old friend of Taz.
Twist: Traps!
You start with a random trap, and your hero power plays a random trap. Traps are all 0/3 minions with stealth. After they trigger, they lose stealth.
Spike Pit: When an enemy attacks your hero, deal 2 damage to them.
Hidden Net: When a friendly minion dies, summon a 1/3 net with Taunt.
Fake Supplies: When the enemy casts a spell, deal 3 damage to them.
Dart Trap: When the enemy plays 2 cards in a turn, add 2 0-cost darts to your hand that deal 2 damage.
Swinging Axe: When an enemy attacks, deal 1 damage to all enemy minions.
Unique Treasures
Boulder Trap: 2 mana 0/8. Taunt. When damaged, destroy a random enemy minion.
Barrage: 1 mana, Play 5 random traps.
Stolen Artifacts: 1 mana, shuffle 3 random treasures and this card into your deck.
Raff: Warrior
Raff is a worgen general who commands a leigon of worgen warriors!
Twist: Worgen Leigon
Your hero power is "Worgen Reinforcements". It summons a 2/2 worgen with Rush.
Your second hero power option is "Animated Armour". It summons a 0/3 shield with Deathrattle: Gain 3 armour.
Unique Treasures
Raff General Black Paw: Hero card, Fill your board with 3/6 worgen warriors. Your hero power is "Shields Up" and summons a 3/6 worgen warrior. Worgen Warriors have Rush, Taunt and Deathrattle: Gain 6 Armour.
Blackpaw Hammer: Weapon, 4 mana 3/4. After you attack, summon a 0/3 animated armour stand. If you killed a minion, summon a 3/6 worgen warrior.
Eli Tinkpatch: Mage
Tinkpatch is a gnome who builds mechs to assist and help him adventure!
Twist: Mech-Maker
Your hero power is "Tinker." It lets you build a mech, functioning like zombeast but with mechs.
Unique Treasures
Tinoz Fuzzbeam: 4 mana 4/5, Battlecry: Summon a mech that costs 5 or more for each mech you played this game.
Tinkmaster Wigglechalk: 8 mana, Battlecry: Your mechs have +5/+5. Add 3 Wargears to your hand that cost 0. Hero Power: "Upgrade!" Add a random magnetic mech to your hand.
(Name Not Decided): Passive, your hero power uses 3 mechs but only the cost of the first 2.
Alo Blacktalon: Warlock
Alo is a Tauren, outcast from his tribe for practicing dark magic.
Twist: Warding
Your hero power is "Be Gone". It is 1 mana. It discards a card and draws a card.
Unique Treasures
Warding Amulet: At the start of your turn, cast 'Plot Twist'.
Planned Heroes:
Mech Paladin
Pandaren Demon Hunter
Kobold Priest
Bosses:
Chapter 1: Silverspine Forest
Silverpine forest has frozen over due to the energies of Naz'Karak, and our heroes are struggling to find a way out!
Snowcone: Boss 1 or 2
A snobold who wants loot! Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Mage class.
Hero Power: "Snowball" (2 Mana) Freeze a Character. Heroic: (1 Mana) Freeze a Character.
Deck:
x2 Freezing Potion
x2 Frostbolt
x2 Ice Walker (On play: Haha, Double freeze! That how work, right???)
x1 Snowchugger
x1 Coldwraith
x1 Hyldnir Frostrider
x1 Ice Cream Peddler (On death: NOOOO! NOT ICE CREAM!)
x2 Water Elemental
Fimmir: Boss 1 or 2
A brainwashed dwarf. Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Priest Class.
Secret: If Fimmir dies of fatigue, he will be free from the mind control and join your deck. He is a 4 mana 3/4 with Taunt, Divine Shield and "Battlecry: Add a random deathrattle card to your hand."
Hero Power: "SERVE!" (2 Mana) Use a random basic hero power. Heroic: (2 Mana) Use a random upgraded hero power.
Deck:
x2 Potion of Madness
x2 Zealous Initiate
x1 Violet Haze
x2 Shadowy Figure
x2 Infested Goblin (On Play: His mind has been controlled by our special scarabs.)
x1 Infest (On Play: We will control them all.)
x2 Corpse Widow
Gorloc Master: Boss 2
A Gorloc trying to find food in the ice.
Hero Power: "Chomp" (2 Mana) Discover a Murloc or destroy a friendly Murloc to gain 5 health.. Heroic: (1 Mana) Discover a Murloc or destroy a friendly murloc to gain 5 health.
Deck:
x2 Murloc Tinyfin
x2 Grimscale Oracle
x2 Murloc Tidehunter
x2 Underbelly Angler
x2 Ghost Light Angler
x1 Old Murk-Eye
x1 Scargil
Alliance Mercenary: Boss 2 or 3
This heavily-armoured mercenary is trying to find you.
Hero Power: "Deep Stare" (Passive) After an enemy minion is played, gain armour equal to its attack. Heroic: (Passive) After a minion is played, gain armour equal to Its attack.
Deck: (Note: As boss 2, 3 random cards will be missing.)
x3 Sword and Board
x1 Armorsmith
x3 Vicious Scraphound
x2 Shield Block
x3 Eternium Rover
x2 Shield Slam
x1 Geosculptor Yip
Boss Treasure: Mercenary's Enchanted Armour; 0 mana spell, gain 15 armour that also reflects damage.
Heroic Only:
x2 Mogor's Champion
x2 Alliance Cavalry, 5 mana 6/3 with Rush, Deathrattle: Summon a 2/2 Horse with Rush.
Note to self: 42 possible custom card arts in rak's rumble, card art "extra arms".