I play with many decks, rogue, mage, warrior and priest vs many decks, don't have a problem with any class except hunter, vs anything else I don't feel like I get free wins or hopeless with any chance of victory but everytime I play vs hunter my decks get smashed into pieces, this month if I have 10% winrate vs them is much.
Every single card in the class is insanely undercosted and have a massive effect for cheap cost, from turn 1 to 10.
Just compare some cards to understand my point:
10 manas spell shaman get 3 5/6 taunt minions don't do anything in the turn was summoned vs 4 3/5 minions can attack face and the shaman spell have overload making a 13 manas cost spell, why? Why hunter have a better spell for cheap?
Mage and priest can't have 1 mana 1/3 minion anymore but hunter can have with a massive ability in the early game, why?
Hunter can have minions with overpowered abilities when combined with the hero power getting value and massive damage for free at the same time when damaging the opponent but other classes don't have, why?
Hunter have an exclusive highlander card so broken they don't care for the Alex nerf at the same time other highlander classes become unplayable, why?
2 manas 5/4 charge, 5 manas 6/5 kill a big minion, this one is so freaking good and undercosted put the old Vilespine in garbage tier, why?
Instead nerfing DH for the fourth time they should nerf hunter instead for a change...
Things changes a lot in the months I posted this topic, Brann was nerfed and rogue become the hyper aggressive class.
Hunter don't get much and the presence is little to nothing this days.
Yes but in Standard is insanely overpowered.
I play with many decks, rogue, mage, warrior and priest vs many decks, don't have a problem with any class except hunter, vs anything else I don't feel like I get free wins or hopeless with any chance of victory but everytime I play vs hunter my decks get smashed into pieces, this month if I have 10% winrate vs them is much.
Every single card in the class is insanely undercosted and have a massive effect for cheap cost, from turn 1 to 10.
Just compare some cards to understand my point:
10 manas spell shaman get 3 5/6 taunt minions don't do anything in the turn was summoned vs 4 3/5 minions can attack face and the shaman spell have overload making a 13 manas cost spell, why? Why hunter have a better spell for cheap?
Mage and priest can't have 1 mana 1/3 minion anymore but hunter can have with a massive ability in the early game, why?
Hunter can have minions with overpowered abilities when combined with the hero power getting value and massive damage for free at the same time when damaging the opponent but other classes don't have, why?
Hunter have an exclusive highlander card so broken they don't care for the Alex nerf at the same time other highlander classes become unplayable, why?
2 manas 5/4 charge, 5 manas 6/5 kill a big minion, this one is so freaking good and undercosted put the old Vilespine in garbage tier, why?
Instead nerfing DH for the fourth time they should nerf hunter instead for a change...