Shudderwock makes wild unplayable. I've attached an image of a match where it was literally impossible to do anything. Once the combo was done, there is too much value created and becomes unbeatable.
Shudderwock should have never been introduced to the game - it breaks any reality of a competitiveness.
Shudderwock isnt the problem - its other cards that allow it to be played multiple times.
When Blizzards fixed Saronite chain gang but they left Doppelgangster as it was, it was literally most bs move I have seen Blizzard do. For sure an attempt to get players change Wild -> Standard and still the problem remains, even after shudderwock have rotated. For these actions I am always glad I have not spend single dime for this game.
Shudderwock shaman is actually quite easily beaten, but you do need dirty rat in your deck. Else your only hope is the combo will fail by playing doppelganger multiply after grumble, and not before.
Shudderwock isnt the problem - its other cards that allow it to be played multiple times.
When Blizzards fixed Saronite chain gang but they left Doppelgangster as it was, it was literally most bs move I have seen Blizzard do. For sure an attempt to get players change Wild -> Standard and still the problem remains, even after shudderwock have rotated. For these actions I am always glad I have not spend single dime for this game.
Shudderwock shaman is actually quite easily beaten, but you do need dirty rat in your deck. Else your only hope is the combo will fail by playing doppelganger multiply after grumble, and not before.
you cant hate reno, nothing ruins face players day more than him ^^. best card!
I had to create standard deck for felfire challenge. how boring highlander decks in standard are if they lack reno..