I'm fairly sure it was only 3 different hero powers throughout the 21 different fights? For me that's really disappointing. And it once again proved that demon hunter cards feel like adventure cards... I don't think I relied on those rescued minions at all. Overall very boring, they need to go back to dungeon runs but keep the flavor of the rare encounters and extra difficult enocunters...(the treasure room, the fishing boss, the trap room)
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I'm fairly sure it was only 3 different hero powers throughout the 21 different fights? For me that's really disappointing. And it once again proved that demon hunter cards feel like adventure cards... I don't think I relied on those rescued minions at all. Overall very boring, they need to go back to dungeon runs but keep the flavor of the rare encounters and extra difficult enocunters...(the treasure room, the fishing boss, the trap room)