the rumble-deck style of adventures feel like busybody-work compared to the alternative, where you build your own deck to creatively overcome bosses. I am speaking of the heroic wings strictly since the normal mode is completely surmountable as a practical given.
I cannot stand the adventures that depend purely on RNG and treasures (some of which actually hurt more than aid) and the soft-gating of multiple playthroughs to gain access to a variety of mediocre decks/new hero powers that typically bear no consequence without the proper treasures to ensure a successful playthrough. It seems pretty thoughtless on the part of what the player can do and feels like the devs (not to disparage anybody's work) are phoning it in with that template. My favorite adventures were Knights of the Frozen Throne, Kobolds & Catacombs, and Witchwood. All fantastic and they happened to introduce some of the best dynamics to hearthstone, such as new heroes, and the deathknight cards were amazing.
I hope innovation drives the experience for future adventures and they abandon the rumble-deck style adventures altogether.
the rumble-deck style of adventures feel like busybody-work compared to the alternative, where you build your own deck to creatively overcome bosses. I am speaking of the heroic wings strictly since the normal mode is completely surmountable as a practical given.
I cannot stand the adventures that depend purely on RNG and treasures (some of which actually hurt more than aid) and the soft-gating of multiple playthroughs to gain access to a variety of mediocre decks/new hero powers that typically bear no consequence without the proper treasures to ensure a successful playthrough. It seems pretty thoughtless on the part of what the player can do and feels like the devs (not to disparage anybody's work) are phoning it in with that template. My favorite adventures were Knights of the Frozen Throne, Kobolds & Catacombs, and Witchwood. All fantastic and they happened to introduce some of the best dynamics to hearthstone, such as new heroes, and the deathknight cards were amazing.
I hope innovation drives the experience for future adventures and they abandon the rumble-deck style adventures altogether.