The latest stats from hsreplay and the vicious syndicate data also now seems to confirm that aggro DH is the best deck in standard and the nerfs had no effect. However, I don't think people are willing to engage with the statistics and rather rely on their own experience over non-signficant sample sizes. I do see people believing their deck beats DH but it's over 10 games. The data though would tend to indicate DH beats everything over 50% of the time except warrior. Because engrage/egg warrior has such a high skill cap it doesn't see much play, allowing DH to take over the meta. Vicious syndicate statistics also indicate DH is the most played class in legend (but druid is now the most second played and that deck basically beats everything but face hunter and aggro DH).
The trouble with this meta is there are stupidly powerful decks that beat almost anything (druid and highlander hunter for example) but they all lose to DH. DH does appear based on the statistics to be overpowered but if it were nerfed it would allow decks that do not lose to anything but aggro DH to be extremely oppressive. The only answer is a new expansion or to balance a large number of decks. Aggro DH is highlander hunter from being an insanely high win rate deck. If DH wasn't in the game highlander hunter would likely have a higher win rate than aggro DH does now because that deck just obliterates mage and priest and has a good matchup vs rogue.
The best =/ overpowered. It's about time for this forum to learn this distinction. If you prefer stats over players' experience, then DH as a whole has 53% WR - hardly oppressive. Also just because DH overall lost some popularity after the nerfs - and yeah, stats, support it - Enrage Warrior also went down. But it's still there - every single time DH's performance/popularity starts skyrocketing, so does Warrior's and the match up is very, very terrible for DH.
I welcome DH back on top. First thing people did post nerfs was abandoning DH and Warrior and switching to Hunter and Rogue. What made me basically quit laddering and wait for the shift (I ended up in Diamond and didn't even bother going for Legend anymore last month, simply because it was 6 Hunters and 4 Rogues for every 10 games - yes, I am exaggerating, but it most certainly felt that way). I prefer DH as the deck to beat much more than Hunter or Rogue.
One thing you can take comfort in is that not only are frozen shadoweavers good vs warrior, they are 4 attack minions and so do well vs priest.
Sorry, but this has nothing to do with Priest at match-up at all. No one runs Shadow Word: Death nowadays and Ruin is sometimes teched (teched - not mandatory!) only in Rez variant, which is barely played nowadays.
What is more important is that it has 3 Health - so early Aoes can't kill it.
Shadow word:death is a two of in galakrond priest vicious syndicate list. It is also a two of in pretty much every list on hsreplay for priest (other than HL priest of course). I would have thought you meant shadow word:pain but then there was a reference to ruin there (which is a card which isn't played so often) which tends to suggest you did mean shadow word:death. If this is the case, we are playing different games.
You are right, Death is played, Ruin and Pain are not. Still, the point remains - saying that having 4 attack is beneficial vs Priest is a leftover from a long ago. For few last formats they have an easy way to deal with almost everything and 4 attack hardly matters. Back ago they used to have to trade into such minions, now it's a piece of cake to remove almost anything. Also even though you are right Death is played, no one would rather waste it on such minion. Another thing is, since it's a 3-drop, you'd rather expect it to be a target for Pain - which is not played.
One thing you can take comfort in is that not only are frozen shadoweavers good vs warrior, they are 4 attack minions and so do well vs priest.
Sorry, but this has nothing to do with Priest at match-up at all. No one runs Shadow Word: Death nowadays and Ruin is sometimes teched (teched - not mandatory!) only in Rez variant, which is barely played nowadays.
What is more important is that it has 3 Health - so early Aoes can't kill it.
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The best =/ overpowered. It's about time for this forum to learn this distinction. If you prefer stats over players' experience, then DH as a whole has 53% WR - hardly oppressive. Also just because DH overall lost some popularity after the nerfs - and yeah, stats, support it - Enrage Warrior also went down. But it's still there - every single time DH's performance/popularity starts skyrocketing, so does Warrior's and the match up is very, very terrible for DH.
I welcome DH back on top. First thing people did post nerfs was abandoning DH and Warrior and switching to Hunter and Rogue. What made me basically quit laddering and wait for the shift (I ended up in Diamond and didn't even bother going for Legend anymore last month, simply because it was 6 Hunters and 4 Rogues for every 10 games - yes, I am exaggerating, but it most certainly felt that way). I prefer DH as the deck to beat much more than Hunter or Rogue.
You are right, Death is played, Ruin and Pain are not. Still, the point remains - saying that having 4 attack is beneficial vs Priest is a leftover from a long ago. For few last formats they have an easy way to deal with almost everything and 4 attack hardly matters. Back ago they used to have to trade into such minions, now it's a piece of cake to remove almost anything. Also even though you are right Death is played, no one would rather waste it on such minion. Another thing is, since it's a 3-drop, you'd rather expect it to be a target for Pain - which is not played.
Sorry, but this has nothing to do with Priest at match-up at all. No one runs Shadow Word: Death nowadays and Ruin is sometimes teched (teched - not mandatory!) only in Rez variant, which is barely played nowadays.
What is more important is that it has 3 Health - so early Aoes can't kill it.