They're saying hunter is good because it's mindless.... Which isn't true at all. It was a feel good pat yourself on the back for playing warrior, which is harder, making them superior.
Both decks take real critical thinking to have high wr with as they don't rely on RNG rather optimal play to be consistent.
No, because priest spells steal and discover opponents cards or copy them etc. Just because it's a limited pool doesn't mean it's not RNG. Worst argument/justification if there even was one.
Discovery spells that discovery a spell that steal two cards that could be more discovery into another spell... It's a pure RNG deck with no deck based win condition. It's wins by finding answers that weren't in the deck and out valuing with infinite card creation.
And it still get owned by multiple other classes/decks. The only purpose decks like this serve are to annoy and to make control decks unplayable. It's almost as if decks like this were created (allowed) by the devs to ensure agro decks (DH) would have a guaranteed easy time on release? Now why would they ever do a thing like that? Blizz has a history of balance and quality game play, never would they ever! Or would they?
Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
All 3 decks have ousted control! And yes Hyper agro decks like DH capitalize on a meta with no true control archetype decks. Example: I've been play testing both highlander and dragon control warrior decks. Against DH I have a high 90s wr over 20 matches. Against Priest I have a 100% lose rate do to be outvalued, even in fatigue. It's just too much value and RNG.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
91% against strictly priest. And it's still about 40 matches. From R10-L.
I don't need to defend it. My statistics stand for me. Players losing to priest with HL hunter and have a below 50% wr don't know how to play against priest. You clearly ignored most of my post.
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
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They're saying hunter is good because it's mindless.... Which isn't true at all. It was a feel good pat yourself on the back for playing warrior, which is harder, making them superior.
Both decks take real critical thinking to have high wr with as they don't rely on RNG rather optimal play to be consistent.
No, because priest spells steal and discover opponents cards or copy them etc. Just because it's a limited pool doesn't mean it's not RNG. Worst argument/justification if there even was one.
Discovery spells that discovery a spell that steal two cards that could be more discovery into another spell... It's a pure RNG deck with no deck based win condition. It's wins by finding answers that weren't in the deck and out valuing with infinite card creation.
And it still get owned by multiple other classes/decks. The only purpose decks like this serve are to annoy and to make control decks unplayable. It's almost as if decks like this were created (allowed) by the devs to ensure agro decks (DH) would have a guaranteed easy time on release? Now why would they ever do a thing like that? Blizz has a history of balance and quality game play, never would they ever! Or would they?
Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
All 3 decks have ousted control! And yes Hyper agro decks like DH capitalize on a meta with no true control archetype decks. Example: I've been play testing both highlander and dragon control warrior decks. Against DH I have a high 90s wr over 20 matches. Against Priest I have a 100% lose rate do to be outvalued, even in fatigue. It's just too much value and RNG.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
91% against strictly priest. And it's still about 40 matches. From R10-L.
I don't need to defend it. My statistics stand for me. Players losing to priest with HL hunter and have a below 50% wr don't know how to play against priest. You clearly ignored most of my post.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.