No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
Priest will be even worse soon because everyone will drop the priestess and run a full aggro DH and priest will be dead on turn 6 - 7 every game (if lucky, otherwise turn 5).
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
HL hunter is strong (if you run the right list) but obviously it's not a 91% win rate deck. The problem with these win rates is that they are over small sample sizes.
^ Chaos strike is one of the weakest DH cards, but I understand your comparison.
It seems weak compared to the other cards. The thing is when chaos strike, a better card than any other 2 mana draw card, seems weak, it points to the whole class being busted. It's very wrong that such a powerful draw card is so weak. Hand of adal, the strongest equivalent, requires a minion and if the minion isn't already on the board it can't attack that turn. If you gave chaos strike, apparently a weak DH card, to all the other classes, I think it would reduce DH win rate by up to 5%.
became? what now? priest always has been like that even if its not strong.
Yea but it should be redesigned because it's not fun. The developers have been extremely lazy. They haven't even implemented different HP for different classes. For example, DH should be starting at 20hp and paladin which is armored should be 40hp. Warrior should be 15 hp and 20 armour etc. Instead what they do is make priest just boring, unfair, and unfun to play against and for DH they just make literally every card they have better than everyone elses, even down to their 1 drops and 2 cost spells (battlefield which when mage had something similar it was nerfed to 2 mana and chaos strike which draws a card and gives two attack as opposed to just being a 1/1 like novice engineer).
The thing is the devs have a job and they do it half heatedly since they get paid anyway and they can have plausible deniability in any presentation since you can justify anything given time. They don't really care at all. If you don't believe me one day go to the black hat forums. You will learn that most people don't give a crap. They are just faking it until they make it.
Funny, the priest galakrond was probably the worst before the rotation and now it needs to be nerfed? That's hilarious
There is a difference between being overpowered and being unfun. Oddly enough DH even though it is super overpowered and their cards are better than mine, it's far more fun to beat them than it is to beat a priest deck.
I would like to see priest become more of a battle priest. Make it an aggro deck. It's cancer as control and everyone for as long as I remember loves playing aggro priest, it's just never been that good.
I believe priest in its current form is bad for the game. It is not because it is overpowered. Rogue, hunter and DH are all favoured. However, priest is frustrating to play against. The games are often very long. You can't play around many of their cards because they get random cards. It also makes many control decks unplayable. Control is already unplayable because aggro DH is too good vs control decks when it has no right to be but priest further knocks them out of the meta. Many control decks perform very poorly vs priest because priest has unlimited resources. There really isn't any neutrals that can compete. Even if you can play ysera and it sticks for a turn, the priest is bound to discover something to deal with it, such as natalie. Or they just copy it through various means. Even if you play some control deck with archivist vs priest they tend to just be able to get your archivist at some point, usually though madam luzul because you have to keep it in your hand until the end.
Priest would be more palatable if the weaker classes had something strong to play at the end game. Paladin has a stupid 4/12 restore both players to full life. It needed something better and useful that gives immediate value such as a new hero like the galakrond classes (maybe something which works with librams, like turning paladin into ragnaros the lightlord and that having some useful effect). For warlock jarraxus needs to cost 8 mana so you can at least play a 6/6 on the same turn, in compensation for how bad having 15hp max life is, otherwise it should cost 10 mana and silence and destroy all minions. Al akir the windlord is pretty bad too for shaman. They have galakrond though but they need something powerful to play in the end game too that has an immediate effect on the board state.
One buff I would like to see for paladin would be to give its murlocs off the prime rush in addition to the divine shield. I don't think that will make librams playable since the deck needs more card draw but it would be a step in the right direction. Other primes have immediate effects on the board (mage, warrior, druid and hunter). The rogue prime is weak and so is the priest one though. The warlock prime is only weak because the warlock demons are lackluster right now. The warlock prime could be very over powered or at least an auto include in future expansions if it had better demons in standard (imagine if warlock had priestess of fury and a charge demon still?).
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
Priest will be even worse soon because everyone will drop the priestess and run a full aggro DH and priest will be dead on turn 6 - 7 every game (if lucky, otherwise turn 5).
HL hunter is strong (if you run the right list) but obviously it's not a 91% win rate deck. The problem with these win rates is that they are over small sample sizes.
It seems weak compared to the other cards. The thing is when chaos strike, a better card than any other 2 mana draw card, seems weak, it points to the whole class being busted. It's very wrong that such a powerful draw card is so weak. Hand of adal, the strongest equivalent, requires a minion and if the minion isn't already on the board it can't attack that turn. If you gave chaos strike, apparently a weak DH card, to all the other classes, I think it would reduce DH win rate by up to 5%.
Yea but it should be redesigned because it's not fun. The developers have been extremely lazy. They haven't even implemented different HP for different classes. For example, DH should be starting at 20hp and paladin which is armored should be 40hp. Warrior should be 15 hp and 20 armour etc. Instead what they do is make priest just boring, unfair, and unfun to play against and for DH they just make literally every card they have better than everyone elses, even down to their 1 drops and 2 cost spells (battlefield which when mage had something similar it was nerfed to 2 mana and chaos strike which draws a card and gives two attack as opposed to just being a 1/1 like novice engineer).
The thing is the devs have a job and they do it half heatedly since they get paid anyway and they can have plausible deniability in any presentation since you can justify anything given time. They don't really care at all. If you don't believe me one day go to the black hat forums. You will learn that most people don't give a crap. They are just faking it until they make it.
There is a difference between being overpowered and being unfun. Oddly enough DH even though it is super overpowered and their cards are better than mine, it's far more fun to beat them than it is to beat a priest deck.
I would like to see priest become more of a battle priest. Make it an aggro deck. It's cancer as control and everyone for as long as I remember loves playing aggro priest, it's just never been that good.
I believe priest in its current form is bad for the game. It is not because it is overpowered. Rogue, hunter and DH are all favoured. However, priest is frustrating to play against. The games are often very long. You can't play around many of their cards because they get random cards. It also makes many control decks unplayable. Control is already unplayable because aggro DH is too good vs control decks when it has no right to be but priest further knocks them out of the meta. Many control decks perform very poorly vs priest because priest has unlimited resources. There really isn't any neutrals that can compete. Even if you can play ysera and it sticks for a turn, the priest is bound to discover something to deal with it, such as natalie. Or they just copy it through various means. Even if you play some control deck with archivist vs priest they tend to just be able to get your archivist at some point, usually though madam luzul because you have to keep it in your hand until the end.
Priest would be more palatable if the weaker classes had something strong to play at the end game. Paladin has a stupid 4/12 restore both players to full life. It needed something better and useful that gives immediate value such as a new hero like the galakrond classes (maybe something which works with librams, like turning paladin into ragnaros the lightlord and that having some useful effect). For warlock jarraxus needs to cost 8 mana so you can at least play a 6/6 on the same turn, in compensation for how bad having 15hp max life is, otherwise it should cost 10 mana and silence and destroy all minions. Al akir the windlord is pretty bad too for shaman. They have galakrond though but they need something powerful to play in the end game too that has an immediate effect on the board state.
One buff I would like to see for paladin would be to give its murlocs off the prime rush in addition to the divine shield. I don't think that will make librams playable since the deck needs more card draw but it would be a step in the right direction. Other primes have immediate effects on the board (mage, warrior, druid and hunter). The rogue prime is weak and so is the priest one though. The warlock prime is only weak because the warlock demons are lackluster right now. The warlock prime could be very over powered or at least an auto include in future expansions if it had better demons in standard (imagine if warlock had priestess of fury and a charge demon still?).