So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it Potential Removal - 'damage to enemies' or just direct damage Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic) Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through: Class Direct Removal Potential Removal Card Creation Other DH 5 4 N/A N/A Druid 16 3 2 N/A Hunter 23 10 5 1 Mage 29 22 27 4 Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion. Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
No priest isn't ok because people are forced to play 25 minute games when they signed up to a single hearthstone game. The devs originally sold us on the idea of short games. From a game design perspective priest is horrible.
DH cards are better than other cards but at least the game is over by turn 5.
If you play Priest then you deserve 30 min mirror. If you are not playing Priest then you either win or lose in 20 mins max, no non-priest matchup goes 30 mins.
I would like to know your rank, couse that comment is complete bs. Play Highlander Hunter and you might win against a priest or two(not guaranteed tho). Outside of that you'll get farmed by other tier 1 decks like Warriors/DHs.
Umm... Highlander Hunter and Dragon Hunter are 2 of the 4 or 5 Tier 1 decks right now... HL Hunter is actually sitting at #1 right now, so I would like to know your rank, because if you're getting farmed with the top deck...
That's according to Metabomb, HSReplay, and Hearthstonetopdecks update 2 days ago, TempoStorm gives a completely different report..
I knew that argument would come.
The reason why thats not the case and highlander/dragon hunter is far from being the best deck, but is still top1 on hsreplay, is that those are relatively easy to play and you dont have to have a gameplan and plan turns in advance. The best deck is skipper warrior no doubt. It has an incredible winrate/banrate at GM's and thats for a reason. The reason why that deck has a very low winrate according to hsreplay, because most of the ppl can't rlly play that deck. I had to learn it myself in 20-50 game, once you mastered it, you farm decks like hunters. I'm currently around legend 5000 with a 66% WR (76-40) with skipper warrior.
Hunter straight up farms Priest and Mage, and is decent against Rogue and DH, I see no problem in playing Hunter on the ladder.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
No, you don't understand, DH will still be played even if there was a mythical deck that wins 100% against it. It is simply favoured against most of the meta. Just look at your stats, Hunter is unwinnable for Priest, but still, people play Priest. You need to have full meta of anti-aggro decks for DH to be viable, a single deck won't do it.
Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
That's not true at all, Galakrond is the last resort play against DH and Hunter that too because of the battlecry and not the hero power, Galakrond hero power terrible against aggro. I would say Galakrond is only necessary against Mage, Priest and Rogue, against every other matchup I would happily trade Galakrond hero power for the Priest hero power.
Only Rogue can consistently win on the board. Mage never wins on board against Hunter, DH, Warrior, and Rogue without a crazy box or PoC. Most of the high impact mage cards are total RNG fiesta, remove them and you won't even win 30% of the matches.
Priest has too much RNG for my taste but it is not even comparable to total fiesta that is Mage and Rogue. You should play some Priest and Mage before talking complete garbage.
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
Are you joking? even if you delete Gala Priest from the game, no finite value control deck can compete with Rogue, Mage and Warrior. Playing finite value control is impossible in the current meta.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
Again, DH is favourable/on par with every deck in the meta except Warrior. It will still be played and be the most popular deck in the meta even if you delete Gala Priest from the game.
Priest has little to no impact on the actual meta, because its only good matchup, Warrior, is the best deck in the game. If Priest had any impact Warrior would be unplayable.
No data can stop hs community from circlejerking.
If you play Priest then you deserve 30 min mirror. If you are not playing Priest then you either win or lose in 20 mins max, no non-priest matchup goes 30 mins.
Stop circlejerking random hearsay.
Hunter straight up farms Priest and Mage, and is decent against Rogue and DH, I see no problem in playing Hunter on the ladder.
No, you don't understand, DH will still be played even if there was a mythical deck that wins 100% against it. It is simply favoured against most of the meta. Just look at your stats, Hunter is unwinnable for Priest, but still, people play Priest. You need to have full meta of anti-aggro decks for DH to be viable, a single deck won't do it.
That's not true at all, Galakrond is the last resort play against DH and Hunter that too because of the battlecry and not the hero power, Galakrond hero power terrible against aggro. I would say Galakrond is only necessary against Mage, Priest and Rogue, against every other matchup I would happily trade Galakrond hero power for the Priest hero power.
Only Rogue can consistently win on the board. Mage never wins on board against Hunter, DH, Warrior, and Rogue without a crazy box or PoC. Most of the high impact mage cards are total RNG fiesta, remove them and you won't even win 30% of the matches.
Priest has too much RNG for my taste but it is not even comparable to total fiesta that is Mage and Rogue. You should play some Priest and Mage before talking complete garbage.
Are you joking? even if you delete Gala Priest from the game, no finite value control deck can compete with Rogue, Mage and Warrior. Playing finite value control is impossible in the current meta.
Again, DH is favourable/on par with every deck in the meta except Warrior. It will still be played and be the most popular deck in the meta even if you delete Gala Priest from the game.
Priest has little to no impact on the actual meta, because its only good matchup, Warrior, is the best deck in the game. If Priest had any impact Warrior would be unplayable.
Priest bad can't win in 5 turns WHAAAAAAAAAAA