Heh! DK is required for the control facet, though you can probably get away without the hard wipes. I just feel shaky with anything controlling without decent boardwipes (which the class options really aren't. Explosive trap is just tripe - partly because it's so telegraphed, will never hit anything good against a rogue or druid, for example). Maybe you'll have more luck with it than me, considering I'm hard walled with a pure combo boar at gold 10 - just endless priestesses, revived, copied, or randomly generated reborn taunts, early massive taunt walls (scrapyard colossus T6? Okay...), and so on that just end the game before my T8-9 combo, and you pushed far further than me with it.
Missing earlier expansions? Those two basically count as new to me :P
It's not been updated in ages - I mainly use malygos shaman in wild these days (ancestor's call and muckmorpher). Be careful with the tracking, it's 1 of instead of two because of the danger of bad trackings. DK is a great card and one of the best control tools (dreadscale and poisonous, for example, is bonkers, and even a 6 mana consec is decent). Ghoul/arrow is hilarious, unless there's a sheep/frog. Not running play dead/sheep in this one, but the PD also kills the explosive sheep for 4 damage to all. Dreadscale is a viable option, depending on meta, goes in and out of flex spots when I'm running control hunter, so probably same here. Tracker is for digging for last combo piece when draws are sketchy. You're going to need 5 spells for a full OTK, four will often do it with chip damage from HP (and, ofc, rapid fire is two spells without a discount on the second, so you have eight). Hmm, looks like I can't update the deck or post decks right now, so:
### MalyHunter # Class: Hunter # Format: Wild # # 2x (1) Arcane Shot # 2x (1) On the Hunt # 2x (1) Rapid Fire # 1x (1) Tracking # 1x (2) Bloodmage Thalnos # 2x (2) Flare # 2x (2) Loot Hoarder # 2x (2) Novice Engineer # 2x (2) Toxic Arrow # 2x (2) Unstable Ghoul # 2x (2) Wild Pyromancer # 2x (3) Acolyte of Pain # 2x (3) Coldlight Oracle # 2x (3) Deadly Shot # 1x (3) Stitched Tracker # 1x (6) Deathstalker Rexxar # 1x (6) Emperor Thaurissan # 1x (9) Malygos # AAEBAZ/DAwa0A+0FlwjWEdPNAobTAgz7AZwC7QaAB/YH+AfFCPsMkA7pqwKYzQLslgMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Go Wild for Malyhunter, over STD, I'd suggest. Benefits massively from Emperor, as well as having boardwipes (sheep/PD for 4 damage, unstable ghoul/toxic arrow for hard wipe are options for such a slow deck). Also gives you stitched tracker for extra draw of last combo minion, another 1-mana spell (on the hunt), and similar. Been a while since I messed around with it, though. It's not good, but it's surprisingly passable (well, when there's not faster combos everywhere :P).
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Heh! DK is required for the control facet, though you can probably get away without the hard wipes. I just feel shaky with anything controlling without decent boardwipes (which the class options really aren't. Explosive trap is just tripe - partly because it's so telegraphed, will never hit anything good against a rogue or druid, for example). Maybe you'll have more luck with it than me, considering I'm hard walled with a pure combo boar at gold 10 - just endless priestesses, revived, copied, or randomly generated reborn taunts, early massive taunt walls (scrapyard colossus T6? Okay...), and so on that just end the game before my T8-9 combo, and you pushed far further than me with it.
Missing earlier expansions? Those two basically count as new to me :P
It's not been updated in ages - I mainly use malygos shaman in wild these days (ancestor's call and muckmorpher). Be careful with the tracking, it's 1 of instead of two because of the danger of bad trackings. DK is a great card and one of the best control tools (dreadscale and poisonous, for example, is bonkers, and even a 6 mana consec is decent). Ghoul/arrow is hilarious, unless there's a sheep/frog. Not running play dead/sheep in this one, but the PD also kills the explosive sheep for 4 damage to all. Dreadscale is a viable option, depending on meta, goes in and out of flex spots when I'm running control hunter, so probably same here. Tracker is for digging for last combo piece when draws are sketchy. You're going to need 5 spells for a full OTK, four will often do it with chip damage from HP (and, ofc, rapid fire is two spells without a discount on the second, so you have eight). Hmm, looks like I can't update the deck or post decks right now, so:
### MalyHunter
# Class: Hunter
# Format: Wild
#
# 2x (1) Arcane Shot
# 2x (1) On the Hunt
# 2x (1) Rapid Fire
# 1x (1) Tracking
# 1x (2) Bloodmage Thalnos
# 2x (2) Flare
# 2x (2) Loot Hoarder
# 2x (2) Novice Engineer
# 2x (2) Toxic Arrow
# 2x (2) Unstable Ghoul
# 2x (2) Wild Pyromancer
# 2x (3) Acolyte of Pain
# 2x (3) Coldlight Oracle
# 2x (3) Deadly Shot
# 1x (3) Stitched Tracker
# 1x (6) Deathstalker Rexxar
# 1x (6) Emperor Thaurissan
# 1x (9) Malygos
#
AAEBAZ/DAwa0A+0FlwjWEdPNAobTAgz7AZwC7QaAB/YH+AfFCPsMkA7pqwKYzQLslgMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Go Wild for Malyhunter, over STD, I'd suggest. Benefits massively from Emperor, as well as having boardwipes (sheep/PD for 4 damage, unstable ghoul/toxic arrow for hard wipe are options for such a slow deck). Also gives you stitched tracker for extra draw of last combo minion, another 1-mana spell (on the hunt), and similar. Been a while since I messed around with it, though. It's not good, but it's surprisingly passable (well, when there's not faster combos everywhere :P).