They need a bit less draw. Aggro decks need to run out of steam. If DH wants to play a nice long tempo game, that's fine. They have heaps of cards never played, including really strong taunts and other good late game stuff. If they want to play aggro though they should run out of steam like every other aggro deck. This would fix altruis too since then they wouldn't have as many ways to clear your whole board with it, but it would still be good removal for them with twin slice etc. Even warlock who can draw three cards on a discard runs out of steam. Murloc paladin is definitely done pretty fast and face hunter relies on good top decks. DH though is relentless and never stops and never gives any chance to stabilize. You kill them or be killed. Control is unplayable against an aggro deck that never runs out of cards and constantly has effects which can go face.
I don't think adept should be going face either. It should be minions only since the effect is so strong. It would still be much better than other cards which deal damage. That, or it should be a legendary. I mean look at stormpike commando 5 mana 4/2 which is deal 2 damage. Cumulo-maximus (shaman card) which does 5 damage on a 5 mana 5/5 but it requires you to be overloaded so it's like a turn 7 or 8 play usually. Cloud prince (mage) which is a 5 mana 4/4 and does 6 damage but requires you to have a secret (so if you're playing it on the same turn as the secret it's an 8 mana play). Whereas the DH one is 5 mana 6/4 and is a 5 mana + twin slice or 6 mana play which doesn't require you to have to draw something else from your deck like a secret or play an overload card in the previous round. This makes the glaivebound adept an amazing top deck compared to other more restrictive cards. It's arguably not as strong as crazed netherwing, but that damages everyone including your own minions, requires a dragon and decks that run crazed netherwing cant hit your face every turn.
They need a bit less draw. Aggro decks need to run out of steam. If DH wants to play a nice long tempo game, that's fine. They have heaps of cards never played, including really strong taunts and other good late game stuff. If they want to play aggro though they should run out of steam like every other aggro deck. This would fix altruis too since then they wouldn't have as many ways to clear your whole board with it, but it would still be good removal for them with twin slice etc. Even warlock who can draw three cards on a discard runs out of steam. Murloc paladin is definitely done pretty fast and face hunter relies on good top decks. DH though is relentless and never stops and never gives any chance to stabilize. You kill them or be killed. Control is unplayable against an aggro deck that never runs out of cards and constantly has effects which can go face.
I don't think adept should be going face either. It should be minions only since the effect is so strong. It would still be much better than other cards which deal damage. That, or it should be a legendary. I mean look at stormpike commando 5 mana 4/2 which is deal 2 damage. Cumulo-maximus (shaman card) which does 5 damage on a 5 mana 5/5 but it requires you to be overloaded so it's like a turn 7 or 8 play usually. Cloud prince (mage) which is a 5 mana 4/4 and does 6 damage but requires you to have a secret (so if you're playing it on the same turn as the secret it's an 8 mana play). Whereas the DH one is 5 mana 6/4 and is a 5 mana + twin slice or 6 mana play which doesn't require you to have to draw something else from your deck like a secret or play an overload card in the previous round. This makes the glaivebound adept an amazing top deck compared to other more restrictive cards. It's arguably not as strong as crazed netherwing, but that damages everyone including your own minions, requires a dragon and decks that run crazed netherwing cant hit your face every turn.