3 rules of arena regardless of class in this meta.
1. Draft a good curve.
2. Draft removal and burn when possible.
3. Draft Discovery, RNG and cards that create cards.
Unfortunately the buckets are an absolute mess right now and it's so easy to hi rolls and get wrecked in draft alone. On priest specifically. Usually drafting a lower curve and getting some good discovery or card creation on top of it leads to 10+ win runs. Priest has realatively high value cards but can suffer synergy compared to other classes. Unlike constructed where you can ensure synergy happens, in arena priest suffers quality draft as a whole.
2cents gl
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3 rules of arena regardless of class in this meta.
1. Draft a good curve.
2. Draft removal and burn when possible.
3. Draft Discovery, RNG and cards that create cards.
Unfortunately the buckets are an absolute mess right now and it's so easy to hi rolls and get wrecked in draft alone. On priest specifically. Usually drafting a lower curve and getting some good discovery or card creation on top of it leads to 10+ win runs. Priest has realatively high value cards but can suffer synergy compared to other classes. Unlike constructed where you can ensure synergy happens, in arena priest suffers quality draft as a whole.
2cents gl